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【新闻】2.0更新内容

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= New improved User InterfaceMany user interfaces have been redesigned tobe clearer, more consistent, and better looking.- Improved Build toolbarNewlook build toolbar for with much cleaner icons and graphicsToolbar now filtersout locked items by default, leading to simpler menus in early game (Click + toreveal all)The Room toolbar now highlights room types when you mouse overthemHelp tooltips have been added to many of the toolbar menus- Tooltip sizesmade more consistent and screen friendly across the board- New ContextMenuClick on any object or entity to bring up the context menuAllows for quickcontext sensitive actionsPrisoner Rap sheet now auto-follows prisoners- UNDOAllconstruction work is now covered by a global UNDO button at the bottom right ofthe screenClick UNDO to gradually reverse any decisions you have made, andreceive a full refundNb. UNDO button is only shown when using the toolbar forfoundations, materials, objects, utilities etc.- Research/bureaucracy screenimproved to look better- Patrols interface improved for clarity- Pipe and waterrendering improved for clarity- Informants window improved by moving the listto the right of the screen and making it smaller- Logistics views now moreconsistent, showing only objects and entities relevant to each view.Eg Foodlogistics now shows everything relevent to food: Ingredients, meals, chefs,prisoners working in the kitchen- Nb. All of the new GUI features can bedisabled through Main Menu -> Options -> Game -> Version 2.0 GUItickbox- Zoom to mouseNb. Can be disabled through Main Menu -> Options ->Game -> Zoom to mouse.= Modding System (continued)- 'Infinite' modloadingThe game now supports many more simultanious graphical mods thanbeforeIt achieves this by gradually increasing the size of the graphicstileset, until your graphics card itself hits its limitIn general users shouldfind they can now activate a great deal more mods before any problems occurInaddition, when the limit is reached you will now receive a warning/errormessage. (Previously it just started misbehaving)- Mods with spritesheetslarger than 1024x1024 are now supported- Lua World ScriptsEach mod can now havea data/world.lua script file, which should contain both Init() and Update(timePassed ) functions.This script is initialised on World initialisation (forboth new maps and loaded save games) and Updated on each World update.Variablesset in the "this" or "World" tables will be cast to stringsand persist in the save game.Variables are loaded after Init and before thefirst call to Update.- Mods can now have their own sounds.txt file, containingonly new/modified sounds. These will override base data in the same way asother mod files.- Added Update button to Prison Sharing menu. Allows anypublished prison to be updated with the prison that you are currently playing.-Fixed a bug in the lua scripting system that would try to cast boolean strings(in lua) to a bool (in c++).= New game content- New eventsContraband surgeTreefireFood poisoningAgitating radioCI list leakMass tunnellingPreacher- TVs nowbroadcast over an area (3x3, shown as a green box).Prisoners sitting within theviewing area can watch TV and thereby have their recreation needs taken careof.Nb. Prisoners can be doing other things at the same time, eg eating in thecanteen.- New item: Large TV.Has a larger viewing area and can easily provideRecreation to an entire room.Be sure to provide lots of seating spaces.- Radiosnow passively broadcast to the entire room.Any prisoners in a room with a radioare slightly less bored, so get a small reduction to their Recreation needs.-New item: Arcade CabinetTwo inmates can play games on an arcade cabinet at thesame time- New Contraband menu option: 'Stolen From'Shows the location eachitem of contraband was stolen from, rather than where it was ultimatelyrecoveredShows 7 days of contraband history.This is very handy for findingwhich of your rooms is lacking securityAlso easily reveals where contraband isbeing thrown into your prison.- New Regime optionsAdded a 'Work/Lockup' regimetype. Treats prisoners who aren't working as being on a Lockup regime insteadof free time.The standard Work regime has been renamed to 'Work/Freetime'- Deadentities now have their cause of death displayed in their tooltip- Prisonerswithout jail cells now show the reason why in their tooltip- Family cells thatare in their own block, separate from other prisoner housing, will form asingle sector- The 'Names in the Game' database can now be manually updatedfrom the Extras | Name in Game menu.- Updates to all translations to bring alllanguages up to v2.0.= BUG FIXES- Fixed: A gang would never receive a newleader, if its previous leader was killed and left the map.- 0010443: [AI &Behaviour] Family cells do not form a continuous cell block- 0010559: [ModSystem] Changing WorldCell "Ind" property always sets to false-0009556: [Mod System] Lua: Triggered property sometimes a string, sometimes anumber, sometimes boolean- 0003033: [Save & Load] Steam Workshop Update notpossible- 0009729: [Mod System] Sprites.png: 1024x1024 size not working-0010882: [Mod System] Sprite.png size limitations cause compatibility issueswith mods- 0010290: [Mod System] Sprite Limits- 0009618: [Mod System]sprites.png: current approach necessary but not sufficient
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中文:
- - - - - =新改进的用户界面
许多用户界面重新设计更加清晰,更加一致,更好看。
——改进构建工具栏
新构建工具栏寻找更加简洁的图标和图形
工具栏现在过滤掉锁物品默认情况下,导致早期游戏的简单菜单(点击+显示全部)
房间的工具栏现在当你鼠标它们突出了房间类型
帮助工具提示添加了许多工具栏菜单
——提示屏幕尺寸更加一致和友好
——新上下文菜单
点击任何对象或实体弹出上下文菜单
允许快速上下文敏感的行动
囚犯说唱单现在auto-follows囚犯
- - - - - -取消
所有施工工作现在由全球撤销按钮在屏幕的右下角
点击撤销,逐步扭转任何你已经决定,并获得全额退款
Nb。撤销按钮工具栏只显示当使用为基础,材料、对象、公用事业等。
-研究/官僚屏幕改善更好看
——巡逻接口提高了清晰度
——管和水呈现提高清晰度
线人窗口提高移动列表右边的屏幕,让它小
——物流观点现在更加一致,只显示对象和实体相关的每个视图。
如食品物流现在显示一切有关食物:成分,吃饭,厨师,囚犯在厨房里工作
- Nb。所有的新的GUI特性可以禁用通过主菜单- >选项- >游戏- > GUI tickbox2.0版本
——鼠标缩放
Nb。可以禁用通过主菜单- >选项- >游戏- >鼠标缩放。
=改装系统(继续)
——“无限”国防部装载
这个游戏现在支持更多simultanious图形插件
实现通过逐渐增加图形的大小确定,直到你的显卡本身达到其上限
一般用户会发现他们现在可以激活更多插件之前发生的任何问题
此外,当达到极限时您将收到一个警告/错误消息。(之前就开始行为不端)
——插件spritesheets大于1024 x1024现在支持
——世界Lua脚本
每个国防部现在可以有一个数据/世界。lua脚本文件,应包含Init()和更新(timePassed)函数。
这个脚本初始化在世界初始化(新地图和加载保存游戏)和更新在每个世界更新。
变量中设置的“这”或“世界”表将把字符串和坚持保存游戏。
变量在第一次调用之前加载在Init和更新。
-玩家现在可以有自己的声音。txt文件,只包含新的/修改后的声音。
这些将会覆盖基础数据在其他国防部文件一样。
——添加更新共享菜单按钮进监狱。
允许任何出版监狱与监狱被更新,你正在玩。
——固定lua脚本系统中的缺陷,试图把布尔值的字符串(在lua中)一个bool(c++)。
=新游戏内容
——新事件
违禁品飙升
树火
食物中毒
搅拌广播
CI名单泄漏
大规模的隧道
牧师
电视播出了一个区域(3 x3,显示为一个绿色的盒子)。
囚犯坐在在查看区域内可以看电视,从而有自己的娱乐需要照顾。
Nb。囚犯可以同时做其他事情,如在食堂吃饭。
-新项目:大型电视。
有一个较大的观看区,可以很容易地提供娱乐,整个房间。
一定要提供大量的座位空间。
——收音机现在被动广播到整个房间。
任何囚犯在一个房间里无线电稍微不那么无聊,所以得到一个小的减少他们的娱乐需求。
-新项目:街机内阁
两个囚犯可以玩游戏在一个商场内阁在同一时间
——新违禁品菜单选项:“偷”
显示的位置每一项违禁品被偷了,而不是最终恢复
显示7天的违禁品的历史。
这是非常方便的寻找你的房间是缺乏安全
也很容易发现违禁品被扔进监狱。
——新政权的选择
添加了一个“工作/锁定”政权类型。对待囚犯不工作是监狱制度而不是自由时间。
标准工作制度已经被重命名为“工作/自由活动”
——死亡实体现在有他们的死因中显示工具提示
现在,犯人没有牢房显示在工具提示的原因
——在自己的家庭细胞块,独立于其他囚犯住房,将形成一个部门
——的名字在游戏中“数据库现在可以手动更新的配件|名字在游戏菜单中。
——更新到把所有语言的翻译版本。
=错误修复
——固定:一群永远不会收到一个新的领导人,如果之前的领导人被杀,离开了地图。
- 0010443(AI &行为):家庭细胞不会形成一个连续的单元块
- 0010559(Mod系统):改变WorldCell总是“印第安纳州”属性设置为false
- 0009556(Mod系统):Lua:触发属性有时一个字符串,有时很多,有时布尔
- 0003033(保存和加载):蒸汽车间更新不可能的
- 0009729(Mod系统):精灵。png:1024 x1024大小不工作
- 0010882(Mod系统):雪碧。png大小限制会与插件兼容性问题
- 0010290(Mod系统):雪碧的限制
- 0009618(Mod系统):精灵。png:当前方法的必要条件但不是充分的
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1楼2016-08-12 18:38回复
    顶一个


    IP属地:江苏来自Android客户端3楼2016-08-13 16:18
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      已经加精 敢删除你懂的


      IP属地:吉林来自Android客户端4楼2016-08-13 19:39
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        机翻差评,另外这个贴没什么违规的啊


        来自Android客户端5楼2016-08-13 21:56
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          6楼2016-08-15 16:57
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            基番差评,不过有的看不错了


            IP属地:北京来自Android客户端7楼2016-08-18 13:45
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              来自Android客户端8楼2016-08-28 10:23
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