public class PengZhuang : MonoBehaviour,IBeginDragHandler, IEndDragHandler,IDragHandler{
public static event Action<Transform> OnDragEnter;
public static event Action<Transform ,Transform> OnDragExit;
public void OnBeginDrag(PointerEventData eventData)
{
if (eventData.button==PointerEventData.InputButton.Left)
{
if (OnDragEnter!=null)
{
OnDragEnter(transform);
}
}
}
public void OnDrag(PointerEventData eventData)
{
}
public void OnEndDrag(PointerEventData eventData)
{
if (eventData.button == PointerEventData.InputButton.Left)
{
if (OnDragExit != null)
{
OnDragExit(transform, eventData.pointerEnter.transform);
}
}
}
}
在实现拖拽结束接口的方法中,OnDragExit(transform, eventData.pointerEnter.transform); 这个里面的transform哪里来的,第一个是拖拽开始时的transform,第二个是拖拽结束所在transfrom.第二个感觉和eventdata有关,但第一个完全搞不明白了
public static event Action<Transform> OnDragEnter;
public static event Action<Transform ,Transform> OnDragExit;
public void OnBeginDrag(PointerEventData eventData)
{
if (eventData.button==PointerEventData.InputButton.Left)
{
if (OnDragEnter!=null)
{
OnDragEnter(transform);
}
}
}
public void OnDrag(PointerEventData eventData)
{
}
public void OnEndDrag(PointerEventData eventData)
{
if (eventData.button == PointerEventData.InputButton.Left)
{
if (OnDragExit != null)
{
OnDragExit(transform, eventData.pointerEnter.transform);
}
}
}
}
在实现拖拽结束接口的方法中,OnDragExit(transform, eventData.pointerEnter.transform); 这个里面的transform哪里来的,第一个是拖拽开始时的transform,第二个是拖拽结束所在transfrom.第二个感觉和eventdata有关,但第一个完全搞不明白了