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求解,改出来的使用成员逻辑的巨兽天启总是弹框

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[SMAMM]
UIName=Name:SMAMM
Name=Apocalypse Tank
Category=AFV
Image=SMAMM
Prerequisite=SOVWEAP,SOVTECH
Primary=120mmx
Secondary=ApocMissile
Owner=USSR,Latin,Chinese
Strength=1050
CrateGoodie=no
Gattling.Cycle=yes
IsGattling=yes
TurretCount=1
WeaponCount=6
Weapon1=120mmx
EliteWeapon1=120mmxE
Weapon2=ApocMissile
EliteWeapon2=ApocMissileE
Weapon3=ApocStrike
EliteWeapon3=ApocStrikeE
Weapon4=ApocMissile
EliteWeapon4=ApocMissileE
Weapon5=ApocStrike
EliteWeapon5=ApocStrikeE
Weapon6=ApocMissile
EliteWeapon6=ApocMissileE
WeaponStages=3
Stage1=200
Stage2=300
Stage3=340
EliteStage1=200
EliteStage2=300
EliteStage3=340
RateUp=1
RateDown=10
Armor=apoc
Turret=yes
FireAngle=0
TechLevel=11
OpportunityFire=yes
EMP.Modifier=50%
Crewed=no
Sight=6
Speed=4
ProtectedDriver=yes
Cost=2000
Soylent=1000
Bounty.Value=500
Bounty=yes
Bounty.Display=yes
Points=75
ROT=5
Crusher=yes
Bunkerable=no
SelfHealing=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=5
Passengers=40
InitialPayload.Types=CBRISX,VOLKOV,BURAX
InitialPayload.Nums=3,3,3
OpenTopped=yes
MovementZone=Destroyer
Accelerates=true
SlowdownDistance=1
AccelerationFactor=1
DeaccelerationFactor=0
ThreatPosed=40
OmniCrushResistant=yes
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
ElitePrimary=120mmx
DamageSound=VehicleDamagedHeavy
IFVMode=9
AttachEffect.Animation=DRAKRING
AttachEffect.PenetratesIronCurtain=yes
AttachEffect.Duration=72
AttachEffect.Delay=640
CanBeReversed=no
Chronoshift.Cru****le=no


IP属地:河北1楼2018-08-31 12:39回复
    一号乘员:3.3.3的半机械老鲍
    代码如下
    [CBRISX]
    UIName=Name:CBRIS
    Name=Space Commando
    Category=Soldier
    Primary=CyberBorisEMP
    ElitePrimary=CyberBorisEMP
    Secondary=CyberBorisNuke
    EliteSecondary=CyberBorisNuke
    Ammo=1
    PipWrap=1
    PipScale=None
    EmptyReload=100
    Reload=100
    NoAmmoWeapon=1
    Occupier=no
    Prerequisite=YABRCK,YATECH
    Prerequisite.RequiredTheaters=LUNAR
    Cloneable=no
    CrushSound=InfantrySquish
    Strength=300
    Armor=c_hero
    TechLevel=11
    Pip=white
    OccupyPip=PersonRed
    Sight=7
    SelfHealing=yes
    Speed=7
    UseOwnName=false
    BerzerkAllowed=yes
    ImmuneToEMP=no
    TiberiumProof=yes
    PixelSelectionBracketDelta=-6
    TiberiumHeal=yes
    Fearless=yes
    Cost=1500
    Soylent=750
    Bounty.Value=375
    Bounty=yes
    Bounty.Display=yes
    BuildLimit=1
    Sensors=yes
    SensorsSight=9
    Points=200
    NotHuman=yes
    LeadershipRating=99
    AllowedToStartInMultiplayer=no
    IsSelectableCombatant=yes
    VoiceSelect=CBorisSelect
    VoiceMove=CBorisMove
    VoiceAttack=CBorisAttackCommand
    VoiceSpecialAttack=CBorisAttackCommand
    DieSound=CBorisDie
    Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
    PhysicalSize=1
    MovementZone=Infantry
    ThreatPosed=5
    VeteranAbilities=STRONGER
    EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
    ImmuneToVeins=yes
    Size=1
    Cru****le=no
    OmniCrushResistant=true
    BuildTimeMultiplier=1.5
    Insignia.Rookie=HEROSTCR
    Insignia.Veteran=HEROSTBR
    Insignia.Elite=HEROSTAR
    CanBeReversed=no
    AirstrikeTeam=4
    EliteAirstrikeTeam=4
    AirstrikeTeamType=YAPLN
    EliteAirstrikeTeamType=YAPLN
    AirstrikeRechargeTime=150
    EliteAirstrikeRechargeTime=75
    Experience.FromAirstrike=100%


    IP属地:河北2楼2018-08-31 12:42
    回复
      2025-08-01 22:16:55
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      三号乘客:加强版布拉提诺
      [BURAX]
      UIName=Name:BURA
      Name=Buratino
      Prerequisite=SOVWEAP,NATECHC
      Primary=BuratinoStrike-X
      ElitePrimary=BuratinoStrike-X
      Ammo=8
      PipWrap=4
      Reload=20
      PipScale=Ammo
      Strength=320
      Category=AFV
      Armor=light
      Turret=yes
      IsTilter=yes
      Crewed=no
      TooBigToFitUnderBridge=true
      TechLevel=11
      Sight=6
      Speed=5
      CrateGoodie=yes
      Crusher=yes
      Owner=USSR,Latin,Chinese
      ProtectedDriver=yes
      Cost=1200
      Soylent=600
      Bounty.Value=300
      Bounty=yes
      Bounty.Display=yes
      PreventAttackMove=no
      MobileFire=yes
      Points=50
      ROT=5
      AllowedToStartInMultiplayer=no
      IsSelectableCombatant=yes
      Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
      VoiceSelect=BuratinoSelect
      VoiceMove=BuratinoMove
      VoiceAttack=BuratinoAttackCommand
      DieSound=GenVehicleDie
      MoveSound=BuratinoMoveStart
      CrushSound=TankCrush
      MaxDebris=3
      Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
      MovementZone=Destroyer
      ThreatPosed=40
      DamageParticleSystems=SparkSys,SmallGreySSys
      DamageSmokeOffset=100, 100, 275
      Weight=3
      VeteranAbilities=STRONGER
      EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
      Accelerates=true
      SlowdownDistance=1
      AccelerationFactor=1
      DeaccelerationFactor=0
      ZFudgeColumn=8
      ZFudgeTunnel=13
      Size=3
      OpportunityFire=no
      Bunkerable=yes
      CanPassiveAquire=yes
      DamageSound=VehicleDamagedHeavy
      IFVMode=4
      CanBeReversed=no
      Chronoshift.Cru****le=no
      武器代码如下
      [BuratinoStrike-X]
      Damage=70
      ROF=40
      Range=25
      Burst=12
      Projectile=BuratinoRocketE
      Speed=100
      Warhead=BuratinoWH
      Report=BuratinoAttack
      MinimumRange=5
      Anim=V3TRAIL


      IP属地:河北4楼2018-08-31 12:45
      回复
        所有新单位和武器都确定已经注册


        IP属地:河北5楼2018-08-31 12:46
        回复
          科技11到底是怎么弹框的,明明都造不了


          IP属地:福建来自Android客户端6楼2018-08-31 12:47
          收起回复
            武器有没有重复


            IP属地:内蒙古来自Android客户端7楼2018-08-31 12:56
            收起回复
              载员不要加弹药,要不然弹药打完就废了


              IP属地:内蒙古来自Android客户端8楼2018-08-31 13:04
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                把载员都去了,看看正不正常


                IP属地:内蒙古来自Android客户端9楼2018-08-31 13:08
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                  2025-08-01 22:10:55
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                  初始载员
                  InitialPayload.Types= ; 出厂自带载员种类
                  InitialPayload.Nums= ; 出厂自带载员种类的个数
                  Passengers= ;允许携带的载员数量
                  PipScale=None ;不显示载员格子
                  OpenTopped=yes ;载员允许对外开火,前提是武器里没有FireInTransport=no
                  SizeLimit=1 ;所允许携带的载员体积
                  Survivor.RookiePassengerChance=X% ;新兵级载员生存率
                  Survivor.VeteranPassengerChance=X% ;老兵级载员生存率
                  Survivor.ElitePassengerChance=X% ;精英级载员生存率
                  NoManualUnload=yes ;不能手动释放载员
                  NoManualEnter=yes ;不能手动装载载员
                  可以具体参照有初始载员的单位(比如精品贴里的悖论引擎)


                  IP属地:内蒙古来自Android客户端10楼2018-08-31 13:55
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                    真是令人智熄的操作


                    IP属地:河北来自Android客户端11楼2018-08-31 13:59
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                      不如套个CNTR的载员格子


                      IP属地:重庆来自Android客户端12楼2018-09-01 10:04
                      回复