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【义释③】无尽杀戮致命入侵基础版中文规则书个人修正版

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This is an exterior Zone. 这是一个外部区域。
Delimited by thick walls, this building hasfour room Zones separated by inner walls.
这个建筑被墙壁分隔,由内墙隔成了4个房间区域。
This exterior Zone straddles 2 tiles. It isdelimited by linear markings, walls, and the board’s edge.
这个外部区域横跨两块地图板。它由区域线、墙壁和地图板块边缘分隔开。
This is a room Zone. 这是一个房间区域。
These 2 room Zones are separated by a wallwith an opening.
这两个房间区域由带开口的墙壁分隔开。
This is a corridor Zone, delimited bylinear markings, walls, and the board’s edge.
这是一个走廊区域,由线状痕迹、墙壁和地图板边缘分隔开。
LINE OF SIGHT 视线
Lines of Sight define whether Actors can seeeach other, such as whether a Survivor can see a Xeno across the corridor, fromone room to the next, into a room, etc .
视线决定了角色是否可以看到彼此,例如异种是否可以看到幸存者、幸存者是否可以看到穿过走廊的异种、从一个房间进入到另外一个房间的异种、以及即将进入一个房间的异种等。
In corridors and exterior Zones, Actors seein straight lines that run parallel to the edges of the board . Actors cannotsee diagonally . Their Line of Sight covers as many Zones as the line can passthrough before reaching a wall or the edge of the board .
在走廊和外部区域,角色可以看到平行于地图板边缘的直线。视线不能是斜线。视线会被墙壁阻挡,即在没有墙壁阻挡的情况下可以覆盖到地图板最终结束的地方。
Inside a room, an Actor sees into all theZones that share an opening with the room the Actor currently occupies . Ifthere is an opening, the walls do not block Line of Sight between 2 Zones . AnActor’s Line of Sight is limited, however, to the distance of 1 Zone .
一个角色在房间里时,只能看到通过带开口的墙壁与此房间直接相连的所有房间。
If the Survivor is looking out into acorridor or from a corridor into a room, the Line of Sight can go through any numberof corridor Zones in a straight line, but only 1 Zone into the room .
幸存者如果从房间区域向走廊区域看,或者是从走廊区域向房间区域中看,视线可以到达走廊区域的尽头,但是只能看到带有开口的房间区域的第一个房间区域。
NOTE: Exterior and building Zones areconnected by Airlocks (P. 35), so there's no Line of Sight between them.
注意:室外区域和室内区域通过气闸相连(详见第35页),因此视野无法直接到达。
框中文字
DARK ZONES 黑暗区域
The Searchlight Equipment allows itswielder to trace Lines of Sight to Dark Zones . These are special Zones wheredarkness blocks Lines of Sight . They are not featured in this box, but in Zombicide:Invader expansions .
战术探照灯这件装备允许使用者在黑暗区域中拥有视线。这些是特殊区域,黑暗可以阻挡视线。这些区域并不在本基础中,而是在《无尽杀戮:致命入侵》 的扩展包中。
RULES – ZOMBICIDE 规则 – 无尽杀戮
第十二页 图中文字
Cole stands in a corridor Zone. He can seeevery corridor Zone in straight lines, up to walls and the board’s edges.
科尔站在走廊区域。他可以拥有所有直线的走廊区域的视野,直到遇到墙壁或者地图板边缘。
Lines of Sight go in straight lines. Nodiagonals for Cole!
视线只能是直线的。所以科尔看不到这里!
Cole’s Line of Sight goes 1 Zone into theroom.
科尔的视线可以进入这个房间。
Mitsuki stands in a room Zone. She cantrace Lines of Sight 1 Zone away into the other room Zones nearby and into thecorridor Zone, in straight lines.
美月站在一个房间区域。她可以拥有所有直线中的另外一个房间区域和走廊区域的视线。
1 Zone away only: this room Zone is too farfor Mitsuki’s Line of Sight.
美月只能看到一个区域:这个房间区域太远了,美月看不到这里。
Vivian stands in a room Zone. Her Line ofSight goes 1 Zone into the rooms nearby but is cut by full walls (to Magnus)and closed doors (to the corridor).
薇薇安站在一个房间区域。她的视线经过一个区域进入附近的房间,但是她的视线被墙壁(到玛格努斯)和紧闭的门(到走廊)切断。
Magnus can trace Line of Sight from hisroom Zone, through the corridor Zone, and 1 Zone into the opposite room.
玛格努斯的视线可以从他的房间区域一直穿过走廊区域,直到另外一个房间的第一个区域为止。
In exterior Zones, Lines of Sight aretraced in the same way as corridor Zones.
在外部区域时,视线的范围与走廊区域相同。
Jared’s Line of Sight is stopped by thefull wall.
贾里德的视线被完整的墙壁挡住了。
Baraka stands in an Airlock room (P. XX). Linesof Sight cannot be traced through to the exterior Zone.
巴拉卡站在一个气闸室(详见35页)。视线无法看到外面区域。
INVADER – RULES 致命入侵 – 规则
第十三页
MOVEMENT 移动
Actors can move from a Zone to the next aslong as the first Zone shares at least an edge with the destination Zone .Corners do not count . This means Actors cannot make diagonal movements .
在街道上:行动者可以从一个区域移动到另一个区域,只要这个区域与原区域至少共用一条
边(共用一个区域角不算)。这就是说行动者不能斜线移动。
In corridor and exterior Zones, movementfrom one Zone to another has no restrictions . However, Actors must go throughan open door (or opening) to move from a room to a corridor and vice-versa .
在走廊和外部区域:两个区域的移动没有限制。但是行动者如果要进入房间则必须通过一个可以通行的门(或者已经打开的门)才能进行移动,反之亦然。
NOTE: Movement from a room to an exteriorZone is made through an Airlock room (P. XX).
注意:从房间到外部区域移动必须通过气闸室(第35页)。
Inside a room, Actors may move from oneZone to another as long as their Zones are linked by an opening . The positionof a miniature in the Zone and the layout of the walls do not matter as long asthe Zones share an opening .
在建筑物中:只要两个区域之间有开口连接,行动者就可以从一个区域移动到另外一个区域。
但是离开建筑物到街道时,必须通过可以通行的门(或者先打开锁上的门)才可以移动,从街道到建筑物同样如此。
示例图1中文字
Baraka can enter the corridor through thedestroyed door.
巴拉卡可以通过被打开的门进入走廊。
To Move here, Baraka must first open thedoor.
要移动到这里,巴拉卡必须先打开门。
Baraka can go to this Zone through theopening.
巴拉卡可以通过入口直接进入这个区域。
示例图2中文字
To go around this corner, Jared must firstMove here…
想要通过这个拐弯处,贾里德必须先走到这里……
… then here.
……然后再移动到这里。
Jared can’t Move diagonally.
贾里德不能斜线移动。
READING AN EQUIPMENT CARD
装备卡概述
MELEE AND RANGED WEAPONS
近战和远程武器
Why did management store this many weapons?What did they expect?
– Strikes, mutiny,pirates, you name it. We’re sitting on a goldmine. Do you need another reasonto store as many weapons as possible?
– There’s enough ammo tolast an entire war!
– Cole and Vivian
为什么管理层在这里储存了这么多武器?他们在提防什么?
–像你所说的一样,他们只是在防止大规模罢工,或者是叛乱跟星际海盗什么的。我们这里可是一个大金矿。难道还能有其他理由来解释这些武器的库存丰盛吗?
–这些弹药足够支撑起一场战争了!
–科尔和薇薇安
Zombicide: Invader features many differentEquipment cards . The ones your Survivors use to eliminate Xenos have Combatcharacteristics displayed at the bottom:
《无尽杀戮:致命入侵》 有许多风格迥异的装备卡。你的幸存者们用来消灭异种的武器卡的底部会有一些特征描述:
RULES –ZOMBICIDE 规则– 无尽杀戮
第十四页
Weapons fall into 2 categories: Meleeweapons and Ranged weapons . The Melee and Ranged symbols are used todistinguish each type .
武器分为两类:近战武器和远程武器。近战和远程符号用于区分武器类型。
Melee weapons bear the Melee symbol . Theyhave a Range 0 value and thus can only be used in the same Zone as the Survivor. They are used with Melee Actions (P . XX) .
近战武器带有近战符号。卡上射程数值为“0”的武器,只能用于攻击和使用者同区域的敌人。详见近战攻击(详见第31页)。
Cattle Prods and Heavy Cutters are Meleeweapons.
电刺棍和重型切割刀是近战武器。
Ranged weapons bear the Ranged symbol .They usually have a Range value of 1 (or more) . They are used with RangedActions (P . 31) . Attacking at Range 0 with a Ranged weapon is still a RangedAction .
远程武器带有远程符号。卡上射程数值最大为“1”或者更远的武器。用于远程攻击(详见第31页)。用远程武器攻击距离为0的目标也算远程攻击。
SMGs and Heavy Shotguns are Ranged weapons.
SMG轻机枪和重型散弹枪是远程武器。
AMMO TYPE 弹药类型
Most weapons use solid ammunition or apower source to eliminate Xenos . They have infinite ammo (enjoy!) . However,the type of Ammo influences several game effects .
大部分的武器可以使用固体弹药或者能源来消灭异种。幸存者们有数不清的弹药补给(杀个痛快!)但是,弹药的类型会受到游戏规则的影响。
Weapons with the Bullets symbol use solidammunition of some sort (no matter the caliber) . Bullet-fed weapons cannot beused in exterior Zones .
带有子弹标记的武器使用的是固体弹药(无论枪械口径)。这些使用固体弹药的武器不能用于外部区域。
SMGs and Light Machine Guns use Bullets asammunition. They cannot be used in exterior Zones.
SMG冲锋枪和轻型机枪使用子弹作为弹药。所以它们不能在外部区域使用。
NOTE: Prototype weapons do not possesstheir own power source . They may only be used when an Energy Cell Equipmentcard is Attached to them (P . XX) .
注意:那些武器原型无法直接使用。只有得到能量电池装备卡并且装备在武器原型上之后才能使用(详见第23页)。
INVADER – RULES 致命入侵 – 规则
第十五页
Weapons with the Energy symbol use a powersource to function (no matter the battery type) . Energy-fed weapons can beused in any Zone .
带有能量符号的武器使用能源攻击(无论能量电池是什么类型)。能量武器可以在任何区域使用。
Cattle Prods and Chainsaws use Energy as apower source. They can be used anywhere. Prototype weapons are both Ranged andEnergy weapons, and thus allow Ranged Combat in any Zone! But they require anAttached Energy Cell to work.
电刺棍和链锯使用电能作为能源。它们可以在任何地方使用。武器原型不仅是远程武器,而且也是能源武器,因此它们可以在任何区域进行远程战斗!但是它们必须要额外装备能量电池才能使用。
NOISY EQUIPMENT 装备的噪音
Wait, wait, wait! If you pull the trigger,the gunfire will attract more of them to our position! There must be anotherway!
– Look me in the eye andtell me you’re not starting to enjoy this.
– […] Don’t tell anyone.
– Yeah, sure. COME ON,PEOPLE! FIRE AT WILL!
– Baraka and Magnus
等等,先等一下,别开枪!如果现在扣动扳机,枪声会吸引更多的异种来这里!一定还有别的办法!
–你看着我的眼睛,告诉我你什么时候变成一只小绵羊了。
–(……)别跟任何人提起这件事。
–放心,我当然什么都不会说。现在就拿起你的武器!火力全开!
–巴拉卡和玛格努斯
Some Equipment is noisy and produces aNoise token whenever they are used . Noise attracts Xenos!
Noise rules are detailed on P . XX .
有些装备在使用过程中会产生噪音。这些噪音会吸引异种!
噪音规则详见第17页。
Equipment bearing the Noise symbol produces a Noise token whenever an Action is spent to use it . Seta Noise token in the Survivor’s Zone .
带有噪音符号的装备在每次使用时都会产生噪音。在幸存者所在的区域设置一个噪音标记。
Equipment bearing the Silent symbol doesn’tproduce a Noise token when used .
带有无声符号的装备在使用时不会产生噪音。
Sledges are silent weapons to kill with.Light Machine Guns produce Noise when firing. Note that their Prototype counterpartis Silent!
电刺棍是无声杀人的利器。轻机枪在射击时会发出噪音。注意那些武器原型不会产生噪音!


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