台服dnf吧 关注:117,877贴子:1,875,128
  • 2回复贴,共1

有没有大佬帮我看看这个武器改的问题出在哪

取消只看楼主收藏回复

没加王之悲鸣的附加属性之前是好的, 加了之后,游戏出错奔溃。 是不是缺女王附身的代码。
[name]
`双龙魔影剑`
[name2]
`Dark Sword Cainus`
[basic explain]
`[流心 : 跃]冷却时间 -30%%
[流心 : 跃]攻击力 +15%%
[流心 : 升]冷却时间 -30%%
[流心 : 升]攻击力 +15%%
[流心]冷却时间 -50%%
[流心 : 刺]冷却时间 -50%%
[流心 : 跃]冷却时间 -50%%
[流心 : 升]冷却时间 -50%%
[破空拔刀斩]冷却时间 -50%%
[破空拔刀斩]剑气攻击力 +40%%
[破空拔刀斩]剑气距离 +20%%
[破空拔刀斩]最大蓄气时, 攻击力 +80%
[破军斩龙击]攻击力 +30%%
[破军斩龙击]移动距离 +30%%
施放[破极兵刃]时, 可以被痛苦的女王附身, 效果持续240秒。
色为黑暗武士, 则攻击时有1%%的几率被痛苦女王附身, 效果持续240秒。
痛苦女王的附身效果:
可以增加20%%的攻击速度、 20%%的移动速度和15%%的物理攻击力、 魔法攻击力和独立攻击力。
攻击时, 有2%%的几率使敌人进入诅咒状态。`
[detail explain]
` 攻击时, 有2%%的几率使敌人进入诅咒状态20秒; 诅咒状态下, 减少30点力量、 体力、 智力和精神。 (若敌人高于Lv50, 则减少进入异常状态的几率; 反之, 则增加几率)`
` 施放[破极兵刃]时, 可以被痛苦的女王附身, 效果持续240秒。(冷却时间40秒)若角色为黑暗武士, 则攻击时有1%%的几率被痛苦女王附身, 效果持续240秒。(冷却时间240秒)
痛苦女王的附身效果:
可以增加20%%的攻击速度、 20%%的移动速度和15%%的物理攻击力、 魔法攻击力和独立攻击力。`
[grade]
56
[rarity]
3
[icon mark]
`Item/IconMark.img`66
[usable job]
`[swordman]`
`[demonic swordman]`
[/usable job]
[attach type]
`[free]`
[attack speed]
150
[move speed]
150
[stuck]
-10
[price]
100800
[repair price]
84672
[value]
80640
[creation rate]
500
[icon]
`Item/weapon/swordman/beamswd.img`21
[field image]
`Item/FieldImage.img`35
[equipment type]
`[weapon]`24
[animation job]
`[swordman]`
[variation]
33
[layer variation]
2791
`cainusswdc1`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
2792
`beamswdc2`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
651
`cainuss***1`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
652
`beams***2`
[equipment ani script]
`equipment/character/swordman.lay`
[animation job]
`[demonic swordman]`
[variation]
33
[layer variation]
2791
`cainusswdc1`
[equipment ani script]
`equipment/character/dsswordman.lay`
[layer variation]
2792
`beamswdc2`
[equipment ani script]
`equipment/character/dsswordman.lay`
[layer variation]
651
`cainuss***1`
[equipment ani script]
`equipment/character/dsswordman.lay`
[layer variation]
652
`beams***2`
[equipment ani script]
`equipment/character/dsswordman.lay`
[sub type]
5
[move wav]
`BEAMSWD_TOUCH`
[durability]
38
[weight]
2500
[item group name]
`beamswd`
[cool time]
10000
[level linear ability]
186
[grade]
571
[repair price]
6700100000
[equipment physical attack]
3081641337872
[equipment magical attack]
3711421342803
[separate attack]
356132801672
[physical attack]
111271
[magical attack]
00
[/level linear ability]
[required skill]
33
[elemental property]
`[dark element]`
[item aura]
`dark element`
`+`15300
[if]
[cooltime]
30000
[attack success]
1
[/if]
[then]
[target]
`enemy`-1
[duration]
20000
[probability]
2
[active status]
`curse`5030303030
[/then]
[if]
[use skill]
`swordman`38
[cooltime]
40000
[/if]
[then]
[target]
`myself`-1
[equipment duration]
240000
[appendage]
288
[stat]
`attack speed`
`+`200
[stat]
`move speed`
`+`200
[stat]
`equipment physical attack`
`%`15
[stat]
`equipment magical attack`
`%`15
[stat]
`separate attack`
`%`15
[/then]
[if]
[attack success]
1
[character]
`demonic swordman`
[cooltime]
40000
[/if]
[then]
[target]
`myself`-1
[probability]
1
[equipment duration]
240000
[appendage]
288
[stat]
`attack speed`
`+`200
[stat]
`move speed`
`+`200
[stat]
`equipment physical attack`
`%`15
[stat]
`equipment magical attack`
`%`15
[stat]
`equipment separate attack`
`%`15
[/then]
[if]
[my appendage]
288
[attack success]
1
[cooltime]
100
[/if]
[then]
[target]
`myself`-1
[probability]
3
[passive object]
19505000840
``
[/passive object]
[/then]
[skill data up]
`[swordman]`108`[dungeon type]``[level]`1`%`-30
`[swordman]`108`[dungeon type]``[level]`0`%`15
`[swordman]`108`[dungeon type]``[level]`3`%`15
`[swordman]`109`[dungeon type]``[level]`1`%`-30
`[swordman]`109`[dungeon type]``[level]`0`%`15
`[swordman]`105`[dungeon type]``[cooltime]`0`%`-50
`[swordman]`107`[dungeon type]``[level]`1`%`-50
`[swordman]`108`[dungeon type]``[level]`1`%`-50
`[swordman]`109`[dungeon type]``[level]`1`%`-50
`[swordman]`110`[dungeon type]``[level]`0`+`5
`[swordman]`110`[dungeon type]``[level]`1`+`5
`[swordman]`110`[dungeon type]``[level]`2`+`5
`[swordman]`98`[dungeon type]``[level]`0`%`30
`[swordman]`98`[dungeon type]``[level]`1`%`30
`[swordman]`98`[dungeon type]``[level]`2`%`30
`[swordman]`98`[dungeon type]``[static]`0`%`30
`[swordman]`97`[dungeon type]``[level]`5`%`80
`[swordman]`97`[dungeon type]``[level]`1`%`40
`[swordman]`97`[dungeon type]``[level]`3`%`20
`[swordman]`97`[dungeon type]``[level]`4`%`20
`[swordman]`97`[dungeon type]``[cooltime]`0`%`-50
[/skill data up]
[possible kiri protect]


IP属地:新疆1楼2021-03-01 17:04回复
    找到问题了, 是装满描述的问题的, 把这个描述去掉 就好了 pvfUtility添加描述总是出错, 这个应该怎么办


    IP属地:新疆2楼2021-03-01 17:20
    回复
      这样就好的呢
      #PVF_File
      [name]
      `双龙魔影剑`
      [name2]
      `Dark Sword Cainus`
      [basic explain]
      `[流心 : 跃]冷却时间 -30%%
      [流心 : 跃]攻击力 +15%%
      [流心 : 升]冷却时间 -30%%
      [流心 : 升]攻击力 +15%%
      [流心]冷却时间 -50%%
      [流心 : 刺]冷却时间 -50%%
      [流心 : 跃]冷却时间 -50%%
      [流心 : 升]冷却时间 -50%%
      [破空拔刀斩]冷却时间 -50%%
      [破空拔刀斩]剑气攻击力 +40%%
      [破空拔刀斩]剑气距离 +20%%
      [破空拔刀斩]最大蓄气时, 攻击力 +80%
      [破军斩龙击]攻击力 +30%%
      [破军斩龙击]移动距离 +30%%
      攻击时, 有2%%的几率使敌人进入诅咒状态。`
      [detail explain]
      ` 攻击时, 有2%%的几率使敌人进入诅咒状态20秒; 诅咒状态下, 减少30点力量、 体力、 智力和精神。 (若敌人高于Lv50, 则减少进入异常状态的几率; 反之, 则增加几率)`
      [grade]
      56
      [rarity]
      3
      [icon mark]
      `Item/IconMark.img`66
      [usable job]
      `[swordman]`
      `[demonic swordman]`
      [/usable job]
      [attach type]
      `[free]`
      [attack speed]
      150
      [move speed]
      150
      [stuck]
      -10
      [price]
      100800
      [repair price]
      84672
      [value]
      80640
      [creation rate]
      500
      [icon]
      `Item/weapon/swordman/beamswd.img`21
      [field image]
      `Item/FieldImage.img`35
      [equipment type]
      `[weapon]`24
      [animation job]
      `[swordman]`
      [variation]
      33
      [layer variation]
      2791
      `cainusswdc1`
      [equipment ani script]
      `equipment/character/swordman.lay`
      [layer variation]
      2792
      `beamswdc2`
      [equipment ani script]
      `equipment/character/swordman.lay`
      [layer variation]
      651
      `cainuss***1`
      [equipment ani script]
      `equipment/character/swordman.lay`
      [layer variation]
      652
      `beams***2`
      [equipment ani script]
      `equipment/character/swordman.lay`
      [animation job]
      `[demonic swordman]`
      [variation]
      33
      [layer variation]
      2791
      `cainusswdc1`
      [equipment ani script]
      `equipment/character/dsswordman.lay`
      [layer variation]
      2792
      `beamswdc2`
      [equipment ani script]
      `equipment/character/dsswordman.lay`
      [layer variation]
      651
      `cainuss***1`
      [equipment ani script]
      `equipment/character/dsswordman.lay`
      [layer variation]
      652
      `beams***2`
      [equipment ani script]
      `equipment/character/dsswordman.lay`
      [sub type]
      5
      [move wav]
      `BEAMSWD_TOUCH`
      [durability]
      38
      [weight]
      2500
      [item group name]
      `beamswd`
      [cool time]
      10000
      [level linear ability]
      186
      [grade]
      571
      [repair price]
      6700100000
      [equipment physical attack]
      3081641337872
      [equipment magical attack]
      3711421342803
      [separate attack]
      356132801672
      [physical attack]
      111271
      [magical attack]
      00
      [/level linear ability]
      [required skill]
      33
      [elemental property]
      `[dark element]`
      [item aura]
      `dark element`
      `+`15300
      [if]
      [cooltime]
      30000
      [attack success]
      1
      [/if]
      [then]
      [target]
      `enemy`-1
      [duration]
      20000
      [probability]
      2
      [active status]
      `curse`5030303030
      [/then]
      [if]
      [use skill]
      `swordman`38
      [cooltime]
      40000
      [/if]
      [then]
      [target]
      `myself`-1
      [equipment duration]
      240000
      [appendage]
      288
      [stat]
      `attack speed`
      `+`200
      [stat]
      `move speed`
      `+`200
      [stat]
      `equipment physical attack`
      `%`15
      [stat]
      `equipment magical attack`
      `%`15
      [stat]
      `separate attack`
      `%`15
      [/then]
      [if]
      [attack success]
      1
      [character]
      `demonic swordman`
      [cooltime]
      40000
      [/if]
      [then]
      [target]
      `myself`-1
      [probability]
      1
      [equipment duration]
      240000
      [appendage]
      288
      [stat]
      `attack speed`
      `+`200
      [stat]
      `move speed`
      `+`200
      [stat]
      `equipment physical attack`
      `%`15
      [stat]
      `equipment magical attack`
      `%`15
      [stat]
      `equipment separate attack`
      `%`15
      [/then]
      [if]
      [my appendage]
      288
      [attack success]
      1
      [cooltime]
      100
      [/if]
      [then]
      [target]
      `myself`-1
      [probability]
      3
      [passive object]
      19505000840
      ``
      [/passive object]
      [/then]
      [skill data up]
      `[swordman]`108`[dungeon type]``[level]`1`%`-30
      `[swordman]`108`[dungeon type]``[level]`0`%`15
      `[swordman]`108`[dungeon type]``[level]`3`%`15
      `[swordman]`109`[dungeon type]``[level]`1`%`-30
      `[swordman]`109`[dungeon type]``[level]`0`%`15
      `[swordman]`105`[dungeon type]``[cooltime]`0`%`-50
      `[swordman]`107`[dungeon type]``[level]`1`%`-50
      `[swordman]`108`[dungeon type]``[level]`1`%`-50
      `[swordman]`109`[dungeon type]``[level]`1`%`-50
      `[swordman]`110`[dungeon type]``[level]`0`+`5
      `[swordman]`110`[dungeon type]``[level]`1`+`5
      `[swordman]`110`[dungeon type]``[level]`2`+`5
      `[swordman]`98`[dungeon type]``[level]`0`%`30
      `[swordman]`98`[dungeon type]``[level]`1`%`30
      `[swordman]`98`[dungeon type]``[level]`2`%`30
      `[swordman]`98`[dungeon type]``[static]`0`%`30
      `[swordman]`97`[dungeon type]``[level]`5`%`80
      `[swordman]`97`[dungeon type]``[level]`1`%`40
      `[swordman]`97`[dungeon type]``[level]`3`%`20
      `[swordman]`97`[dungeon type]``[level]`4`%`20
      `[swordman]`97`[dungeon type]``[cooltime]`0`%`-50
      [/skill data up]
      [possible kiri protect]


      IP属地:新疆3楼2021-03-01 17:21
      回复