维多利亚2吧 关注:76,674贴子:1,936,762

回复:[红笛搬运]维多利亚3:到目前为止我们所知道的一切

只看楼主收藏回复


An example given was that Mecklenburg starts out in the Prussian market (modelling the historical Zollverein Customs Union), which may allow them to build luxury furniture to meet the demands of the wealthy Prussian elite. But if they leave that market to form their own, their own elites may not have enough money to afford those luxury goods, and their economy will suffer unless they can set up trade deals to find buyers abroad or join a different, larger market.
举一个例子,梅克伦堡开始进入普鲁士市场(模仿历史悠久的Zollverein关税同盟),这可能使他们能够制造豪华家具以满足富裕的普鲁士精英的需求。但是,如果他们离开这个市场来形成自己的市场,他们自己的精英阶层可能没有足够的钱来负担这些奢侈品,除非他们能够建立贸易协议以寻找海外买家或加入另一个更大的市场,否则他们的经济将受到影响。


IP属地:四川19楼2021-05-22 09:07
收起回复

    The number of countries that can be in your market at a time is based on the market leader's diplomatic Influence, which is one of the main capacity types. Capacities are different from power/mana in that it's not a pool of points you build up and spend. It's more like having enough electricity to run a lot of devices. Influence is also used for things like alliances, etc. You get Influence primarily from having rivalries, your Power Ranking (Great Powers get a ton), and a few other things that add percentage modifiers.
    可以同时进入您的市场的国家/地区的数量取决于市场领导者的外交影响力,这是主要的能力类型之一。能力与力量/点数的不同之处在于,它不是您积累和花费的积分池。这更像是拥有足够的电力来运行许多设备。影响力还用于联盟之类的事情。您的影响力主要来自于竞争,您的实力排名(大国获得更多)以及其他一些增加百分比修正的东西。


    IP属地:四川20楼2021-05-22 09:09
    回复
      2025-05-11 06:33:10
      广告

      Prices of goods are based on Supply and Demand. It's not event-based with arbitrary starting prices like EU4. Full market simulation. POPs and Industries will place Buy orders while Industries will also place Sell orders for finished goods. There's a screen that lets you see what are currently the five most under-produced and the five most overproduced goods in your market, so you can set up trade deals or expand industries to meet demand better.
      商品价格基于供求关系。它不是基于事件的,并且没有像EU4这样的任意起始价格。完整的市场模拟。POPs和Industries将下订单,而Industries也将下买单。有一个屏幕可以让您查看市场上目前生产最不足的五种产品和生产最多的五种产品,因此您可以建立贸易交易或扩展行业以满足更好的需求。


      IP属地:四川21楼2021-05-22 09:10
      回复

        The other factor that affects this is Infrastructure. Having insufficient infrastructure will make it harder to get goods from a given State to your wider market efficiently.
        影响此的另一个因素是基建。基建不足会使得将商品从特定州有效地运送到您的更广泛的市场变得更加困难
        Around 50 trade goods divided into Staples - Consumed by all POPs for daily needs, Industrial Goods - Consumed by industries to make other finished goods, Luxury Goods - consumed by POPs with higher Standard of Living, and Military Goods - Used to create military units including infantry, artillery, ships, and later tanks and planes.
        大约50种贸易商品分为:主食-供日常使用的所有POP所消耗;工业品-由工业用于制造其他制成品;奢侈品-由生活水平较高的POP所消耗;以及军事用品-用于创建军事单位,包括步兵,火炮,轮船,以及后来的坦克和飞机。
        Trade Goods (incomplete list, mostly guessing based on icons): Tools, Glass, Wood, Coal, Luxury Furniture, Porcelain, Silk, Iron, Chemicals, Meat, Cannons, Ammunition, Fish, Sulfur, Basic Furniture, Clipper Ships, Ironclads, Luxury Clothing, Paper, Artillery Shells, Fruit, Tea, Tobacco, Baked Goods, Coffee, Wine, Steel, Standard Clothing, Guns, Grain, Automobiles, Alcohol, Cotton
        贸易商品(清单不完整,大多基于图标猜测):工具,玻璃,木材,煤炭,豪华家具,瓷器,丝绸,铁,化学药品,肉类,大炮,弹药,鱼,硫磺,基本家具,快船,铁甲鱼,豪华服装,纸张,炮弹,水果,茶,烟草,烘焙食品,咖啡,红酒,钢铁,标准服装,枪支,谷物,汽车,酒精,棉花


        IP属地:四川22楼2021-05-22 09:12
        收起回复

          摸了摸了,明天再更,这老哥爆的料还挺多的


          IP属地:四川23楼2021-05-22 09:29
          回复
            已推荐上首页,原创/优质搬运可申精。。。


            IP属地:日本来自iPhone客户端24楼2021-05-23 04:10
            收起回复
              我的天,辛苦,支持支持


              IP属地:陕西来自Android客户端25楼2021-05-23 04:30
              回复

                (来了,虽然看到nga和v3吧都有老哥翻了我还是翻完吧)
                Production buildings have resource inputs and outputs, Throughput rating, and pay wages to all employed POPs. If their output can sell for more than their inputs, they will generate dividends that are paid to the owners and increase their Wealth. Otherwise, they will need to be subsidized or else they will fail. Each also has a personal cash reserve, presumably so it can run at a loss for a bit without subsidies.
                生产建筑物具有资源投入和产出,吞吐量等级,并向所有雇用的POP支付工资。如果他们的产出能卖出比投入更多的钱,那么他们将产生分红给所有者,并增加他们的财富。否则,将需要对其进行补贴,否则它们将破产关门。每个工厂都有各自的现金储备,大概可以使它们在没有补贴的情况下亏损一些。


                IP属地:四川26楼2021-05-23 06:59
                回复
                  2025-05-11 06:27:10
                  广告

                  Production Methods affect how buildings operate. For instance, a workshop can be Privately Owned, belong to a Merchant Guild, Publicly Traded, Government Run, or a Worker Cooperative. This affects what kind of POPs are employed here, what wages they are paid, and who collects the dividends/profits. i.e. Privately Owned workshops will employ Capitalists who get most of the wealth generated with the workers getting only wages, whereas in a Worker Cooperative, the people doing the work own the workshop and split the Wealth it generates evenly.
                  生产方法会影响建筑物的运作方式。例如,一个工坊可以是私有的,可以属于商人行会,上市公司,政府管理或工人合作社。这会影响此处雇佣的POP种类,支付的工资以及谁收取股息/利润。例如,私有的工坊将雇用资本家,他们获得的大部分财富,而工人只获得工资,而在工人合作社中,从事工作的人(工人)拥有工坊,并平均分配其产生的财富。


                  IP属地:四川27楼2021-05-23 07:02
                  收起回复

                    Government Run industries have mandatory subsidies, meaning any losses they incur will come directly out of your national treasury rather than letting them go out of business. But you can also pocket any profits.
                    政府经营的行业具有强制性补贴,这意味着它们所蒙受的任何损失将直接从您的国库中支出,而不是让它们停业。但是您也可以赚取任何利润。
                    You can have a Statist, command economy without being Communist. Communism itself, while it often goes hand-in-hand with a command economy, is now more directly related to distribution of wealth and political power. Communism is not when the government does things. The government doing more things doesn't make it more communister.
                    您无需是康迷主义就可以拥有计划经济,指令经济。康迷主义本身虽然经常与指令经济并驾齐驱,但现在与财富和政治权力的分配更直接相关。康迷主义不是政府保管一切。政府做更多的事情并不能使其变得更康迷主义。


                    IP属地:四川28楼2021-05-23 07:07
                    收起回复

                      POPs can promote/demote and some types are more likely than others. Engineers and Shopkeepers are more likely to become Capitalists, for instance.
                      POPs 可以升级/降级,某些类型的POP比其他类型的更有可能。例如,工程师和店主更有可能成为资本家。
                      Command Economies do not allow Capitalists or Aristocrats to be employed in your nation, so they will have to find a new job or leave. They also get fewer foreign Trade Routes to work with, but can enact Encourage Consumption, Discourage Consumption, and Consumption Taxes more cheaply. They can embargo all goods and they can (must) subsidize everything.
                      指令经济不允许资本家或贵族在您的国家受雇,因此他们将不得不寻找新工作或离职。指令经济还拥有更少的外贸路线,但是可以更便宜地制定鼓励消费,减少消费和消费税等政策。他们可以禁运所有货物,并且可以(必须)补贴一切。


                      IP属地:四川29楼2021-05-23 07:10
                      收起回复

                        You need to have a Command Economy to switch Production Method to Government Control.
                        您需要具有“指令经济”才能将“生产方法”切换为“政府控制”。
                        Free Trade gives you more import/export routes, reduces loan interest rates, allows you to subsidize only Service Industries and Infrastructure, and increases the amount of wealth Capitalists contribute to the Investment Pool.
                        自由贸易为您提供了更多的进出口路径,降低了贷款利率,仅允许您补贴服务业和基础设施,并增加了资本家为投资池贡献的财富。
                        Isolation cuts off all foreign trade (so you can only operate within your Market/Customs Union), you can embargo all goods, you can subsidize all buildings, and both Capitalists and Aristocrats will contribute to the Investment Pool.
                        孤立主义会切断所有对外贸易(因此您只能在您的市场/关税同盟内部运作),可以禁运所有商品,可以补贴所有建筑物,资本家和贵族都将为投资池做出贡献。
                        Traditionalism (used mostly by Unrecognized countries and represents pre-industrial economies): Fewer trade routes, can subsidize only Services and Infrastructure.
                        传统主义(主要由未被承认的国家使用,代表了工业化前的经济体):较少的贸易路线,只能补贴服务和基础设施。
                        Agrarianism gives you more export routes, lets you subsidize agriculture, infrastructure, and services, Aristocrats contribute to the Investment Pool, and you can embargo Luxury Goods
                        农业主义为您提供了更多的出口途径,可以为农业,基础设施和服务提供补贴,贵族可以为投资池提供资金,还可以对奢侈品进行禁运
                        Different economic systems dictate what you can or cannot spend Investment Pool money on.
                        不同的经济体系决定了您可以或不可以将投资池中的钱花在什么上面。


                        IP属地:四川30楼2021-05-23 07:12
                        回复

                          Services are a non-tradeable good, so they cannot leave your home market. Access to services is based on Infrastructure. So for example, you might have lots of services being produced in New York, but if you don't build railroads out to California, the people in California will have very little or no access to those services (and goods from California won't be able to get to market efficiently) even though both states are in the US market. Until you have better infrastructure, you'll have to rely on producing most things locally.
                          服务是不可交易的商品,因此它们无法离开您的国内市场。对服务的访问基于基建。因此,举例来说,您可能在纽约生产了很多的服务,但是如果您不修建通往加利福尼亚的铁路,那么加利福尼亚的人们将很少或根本无法使用这些服务(而加利福尼亚州的商品则不会能够有效地进入市场),即使两个州都在美国市场上也是如此。在拥有更好的基建之前,您将不得不依靠在本地生产大多数产品。
                          Services come from buildings called Urban Centers, which can't be directly built but are generated automatically based on the Urbanization of your States. All buildings you build produce a little bit of Urbanization in the target State, but some provide a lot more than others. If you focus more on expanding agriculture, you won't have as many Urban Centers. If you build lots of Factories and government buildings, you will generate much more Urbanization. The Service sector will employ POPs as well.
                          服务来自称为市区的建筑物,这些建筑物不能直接建造,而是根据您所在州的城市化自动生成的。您建造的所有建筑物都会在目标州产生一点城市化,但是有些建筑物比其他建筑物提供的功能更多。如果您将重点更多地放在发展农业上,那么您将没有那么多的城市中心。如果您建造许多工厂和政府大楼,将产生更多的城市化。服务业也将雇佣POP。


                          IP属地:四川31楼2021-05-23 07:15
                          回复

                            Classes: Lower, Middle, and Upper strata. Determined by POP type. It mainly determines their wage level and taxation under uneven tax laws. Standard of Living goes all the way up to 100, which would be "Jeff Bezos level", but you generally won't see anything above 50 unless you're trying to break the game.
                            阶级:下层,中层和上层。由POP类型决定。它主要决定不平等税法下他们的工资水平和税收。生活水平一直上升到100,也就是“杰夫·贝佐斯(亚马逊创建者)的水平”(或者你把它叫做“马云水平”也不是不行),但是除非您试图打破游戏规则(指改派),否则通常不会看到50以上的任何值。
                            If you have a system like worker-owned factories, you can get to a point where even the lower strata POPs in your country are richer by the late game than the capitalists were at the beginning.
                            如果您拥有一个像工人拥有的工厂这样的系统,那么到了后期,您较低阶层的pop甚至比游戏开始时的资本家还富有


                            IP属地:四川32楼2021-05-23 07:19
                            回复
                              2025-05-11 06:21:11
                              广告

                              Prussian Industrialists have Monarchist (very upset if you switch to any non-Monarchy form of government), Individualist (Disapprove of most welfare/social security/government healthcare/public schools), Abolitionist (Don't like slavery), two others that we didn't get to see.
                              普鲁士的实业家有君主制(如果您改用任何非君主制形式的政府,他们会很不高兴),利己主义者(不赞成大多数福利/社会保障/政府医疗保健/公立学校),废奴主义者(不喜欢奴隶制),还有另外两个,我们没看到。
                              If Ideologies are what an IG wants, Traits are what they can do for you. These traits will become active if the IG is loyal enough to your government. Kind of like how loyal Institutions provide bonuses in EU4. The one we got to see for the Industrialists was Job Creators, which increases the contribution to the Investment Pool by Capitalist POPs by 10% if their loyalty is at least 20.
                              如果意识形态是利益集团想要的,特质就是他们可以为您做的东西。如果利益集团对您的政府足够忠诚,这些特质就会激活。有点像忠诚阶级在EU4中提供buff的方式。我们看到的工业家的特质是创造就业机会的人:如果忠诚度至少为20,则资本家的POP对投资池的贡献将增加10%。


                              IP属地:四川35楼2021-05-23 07:32
                              回复