原文在下边,有问题的欢迎斧正 Economic changes: -Adjust RP and SL gain to a reasonable level. –Remove RP and SL caps after 15 minutes –Remove Consumables and booster Expiration times –Rework Sim Rewards to make it profitable with both SL and RP, and less of a grind. –Freeze Ammo and consumable costs - do not use them as a way to nerf the economy in the future. –Standard Earning and Research Rates on a tier/BR basis. –Different Repair costs for Aircrafts in GRB and ARB –Lower Naval Repair Costs –Bring back 5x Win-Wager - crew training costs are pointless, we shouldn’t have to buy a vehicle that is stock and then spend extra on crew - if you want to swap a vehicle from one slot to another, its costs SL to retrain the crew. no reason for this to exist. -Allow players to spawn in once for free in sim mode - Heli PVE needs bigger RP and SL rewards – ties in with gameplay rework -standardize module costs across different BRs/Ranks - base bombing in ARB needs more silver lions, - people who play well on the losing team should have the same reward modifiers as winning team for contributions - arcade players should not be punished with lower rewards, and it’s too hard to grind in arcade. -Uptier based Reward Bonuses -Rewards go up the longer you stay in a battle
Gameplay: -change the maximum uptier from 1.0 to 0.7 or below (put this out to a community poll) -Increase Air asset spawn costs, remove attack drones completely (put the drones to a public vote) -nerf vikhrs, broken damage and flight models (Su25, Ka50/52) and stop releasing things in a broken state. -need to be able to prioritize what you can repair in naval whilst in game - disable vehicle collision in all modes to avoid collisions at the start of a game. -make Heli PVE enjoyable Replace SACLOS SAMS with IR SAMS Get strela to work and add other SAMS ie chaparral Aerial threats should be proportional to rank and more manageable ie more frequent air spawns, less aircraft per spawn(top rank faces jets with IR missiles) Spawn rates and dynamics need to be improved Add minor tank skirmishes Increase areas that have actions, too much flying around doing nothing Introduce preset, era specific lineup restricted matchmaking rosters to allow better balance, ie Hueys not having to compete with KA50s for points No spawning AI right next to you or below you – have set pieces, pre spawned AI -nerf pantsir or give equal capability to other nations, potentially remove pantsir, replace with TOR -nerf russian armor – specifically relikt ERA effectiveness against kinetic penetrators and hull spalling model/model dorchester/chobham/depleted uranium armor, look into Ariete and challenger armor models, use actual data that is publicly available, HSTVL rounds etc. Many vehicles exist with real life data that have not been accurately implemented. -buff solid shot/HESH/HE/Realshatter rework -different ARB/GRB battle ratings for aircraft -rework system of aircraft damage calculations to stop kill stealing of stricken aircraft -bring back small maps for jets, and have an option to play both small and EC maps, EC only or small only – another suggestion is to remove EC from standard air RB and make a new air EC tab in the events with the same sim EC rules. -free parts/fp
Longterm Changes -remove strike drones or have community vote on the fate of them. Ie move up to top tier only or remove entirely or leave them. -Bring back the WW2 gamemode -add British light tank line, scimitar, scorpion etc -implement a pure ground mode with no air assets at all -Bring back historical events -WW2 Tanks shouldn't be have to fight against ATGM's. -When disconnected because of internet issues, you should receive only half a crew lock or none at all. - crew lock does not prevent one death leavers, because repair costs are too high, so people would rather leave and wait over paying for repair costs in a losing battle. -Block direct access to high-rank premium vehicles for new players until they achieve a certain rank - it may promote sales rather than damage as people will buy more prems spread across tier or establish a necessary level to be able to buy a vehicle of a specific rank, for example for a rank 6 premium, you must be at least level 75). - event vehicles currently limited to rank 3, new players forced to take poor low tier line ups where as experienced players can play with easier line ups -add ways to earn GE, GE orders and wagers, log in bonuses, daily tasks, -less new Vehicles, more Bug fixes, - add warbond missions - RB Enduring Confrontation for Ground, based on BR and not preselected list of vehicles - more game modes in general, add attack the point, cap the flag, rush, etc Quality of Life changes: -Ability to fire different calibers on Bombers -Free convertible RP similar to WoT/WoWs where you get free XP -Way to get older event vehicles -Invest in PvE changes and rework -Large Map Gamemode -Custom Forum Avatars and Signatures -Increase Map Bans according to the Amount of new Maps added (proportional) -Custom Loadouts for Non-Premium Vehicles -Event Tasks Rework -Increase max Number of vehicle presets -make rank completion relate to the number of vehicles in the Rank -FPE replenishment on Points