I wasn't part of the 2010 group from XIII that "would have scatched their bellies" (and then turned into the XV one), i came into May 2010. I know i was called in when a (female) designer resigned since she wasn't able to get any kind of approval from the art director. Then, from 2010 till the end of 2011 i worked on the designs i got assigned with, without any big issues. That's why, when the team got resized from 200 workers to around 20 in 2012 (right before the arrival of Tabata and the Type-0 team), i was still there and worked with the newcomers till 2013. Then i left because i followed mister Nomura.I had no story planned for Gentiana, but i can confirm you that the writers changed the script i received in 2011.[...] I stand behind what Sakaguchi said about big budget games developement: it's not worth it anymore. But they are also very disorganized. The staff -200 souls- had to work when the story still wasn't completely definied. In fact, this story kept changing every 3 months and the definitive delivery date for the game was for the end of 2014 (who would have thought it would have been pushed back to November 2016?).
这是法拉利的原话,XIV和14在哪?
FFV13的开发者大部分都来自于KH2的成员
www

mobygames

com/game/21912/kingdom-hearts-ii/credits/ps2/?autoplatform=true
至于KH2的开发者,11年12年他们要么开发纷争012 要么开发khddd还有ff13系列
@Faye☠