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有没有玩过kral的佬知道这是什么情况

只看楼主收藏回复

货船信标激活小人只是上去等待一下
错误报告如下


IP属地:湖南来自Android客户端1楼2024-11-02 08:08回复
    QuestNode_ResearchFinished
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    Verse.Log:Message (string)
    AncotLibrary.QuestNode_IsResearchFinished:TestRunInt (RimWorld.QuestGen.Slate)
    RimWorld.QuestGen.QuestNode:TestRun (RimWorld.QuestGen.Slate)
    RimWorld.QuestGen.QuestNode_Sequence:TestRunInt (RimWorld.QuestGen.Slate)
    RimWorld.QuestGen.QuestNode:TestRun (RimWorld.QuestGen.Slate)
    RimWorld.QuestScriptDef:CanRun (RimWorld.QuestGen.Slate)
    RimWorld.QuestScriptDef:CanRun (single)
    RimWorld.NaturalRandomQuestChooser/<>c__DisplayClass1_1:<ChooseNaturalRandomQuest>b__1 (RimWorld.QuestScriptDef)
    System.Linq.Enumerable/WhereListIterator`1<RimWorld.QuestScriptDef>:MoveNext ()
    Verse.GenCollection:TryRandomElementByWeight<RimWorld.QuestScriptDef> (System.Collections.Generic.IEnumerable`1<RimWorld.QuestScriptDef>,System.Func`2<RimWorld.QuestScriptDef, single>,RimWorld.QuestScriptDef&)
    RimWorld.NaturalRandomQuestChooser/<>c__DisplayClass1_0:<ChooseNaturalRandomQuest>g__TryGetQuest|0 (bool,RimWorld.QuestScriptDef&)
    RimWorld.NaturalRandomQuestChooser:ChooseNaturalRandomQuest (single,RimWorld.IIncidentTarget)
    Verse.DebugActionsQuests/<>c__DisplayClass5_0:<GenerateQuests>b__3 ()
    LudeonTK.DebugActionNode:Enter (LudeonTK.Dialog_Debug)
    LudeonTK.Dialog_Debug:DoButton (LudeonTK.DebugActionNode,single,bool)
    LudeonTK.Dialog_Debug:DrawNode (LudeonTK.DebugActionNode,single,bool)
    LudeonTK.DebugTabMenu:ListOptions (int,single)
    LudeonTK.Dialog_Debug:DoWindowContents (UnityEngine.Rect)
    Verse.Window:InnerWindowOnGUI (int)
    UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


    IP属地:湖南来自Android客户端2楼2024-11-02 08:09
    回复
      顶一下,要是没法整那就小开算了()


      IP属地:湖南来自Android客户端3楼2024-11-02 08:31
      收起回复