/// 创建
//残影数量
shadow_num = 5;
//初始化残影
for(var _i = 0; _i<shadow_num; _i++)
{
shadow_arr[_i, 0] = x;
shadow_arr[_i, 1] = y;
shadow_arr[_i, 2] = z;
shadow_arr[_i, 3] = image_index;
}
//定时添加
shadow_tim = 5; //残影长度
alarm[0] = shadow_tim;
/// 计时器0
for(var _i=shadow_num-1; _i>0; _i--)
{
shadow_arr[_i, 0] = shadow_arr[_i-1, 0];
shadow_arr[_i, 1] = shadow_arr[_i-1, 1];
shadow_arr[_i, 2] = shadow_arr[_i-1, 2];
shadow_arr[_i, 3] = shadow_arr[_i-1, 3];
}
shadow_arr[0, 0] = x;
shadow_arr[0, 1] = y;
shadow_arr[0, 2] = z;
shadow_arr[0, 3] = image_index;
//重启定时器
alarm[0] = shadow_tim;
/// 绘制
scr_draw_shadow(shadow_num, shadow_arr);
/// 脚本
function scr_draw_shadow(){
for(var _i=0; _i<argument0; _i++)
{
draw_sprite_ext(sprite_index, image_number, argument1[_i,0], argument1[_i,1] + argument1[_i,2], image_xscale * argument1[_i, 3], image_yscale, image_angle, image_blend, 0.7 -_i / argument0);
}
}
初始的残影,其他的自信调整
//残影数量
shadow_num = 5;
//初始化残影
for(var _i = 0; _i<shadow_num; _i++)
{
shadow_arr[_i, 0] = x;
shadow_arr[_i, 1] = y;
shadow_arr[_i, 2] = z;
shadow_arr[_i, 3] = image_index;
}
//定时添加
shadow_tim = 5; //残影长度
alarm[0] = shadow_tim;
/// 计时器0
for(var _i=shadow_num-1; _i>0; _i--)
{
shadow_arr[_i, 0] = shadow_arr[_i-1, 0];
shadow_arr[_i, 1] = shadow_arr[_i-1, 1];
shadow_arr[_i, 2] = shadow_arr[_i-1, 2];
shadow_arr[_i, 3] = shadow_arr[_i-1, 3];
}
shadow_arr[0, 0] = x;
shadow_arr[0, 1] = y;
shadow_arr[0, 2] = z;
shadow_arr[0, 3] = image_index;
//重启定时器
alarm[0] = shadow_tim;
/// 绘制
scr_draw_shadow(shadow_num, shadow_arr);
/// 脚本
function scr_draw_shadow(){
for(var _i=0; _i<argument0; _i++)
{
draw_sprite_ext(sprite_index, image_number, argument1[_i,0], argument1[_i,1] + argument1[_i,2], image_xscale * argument1[_i, 3], image_yscale, image_angle, image_blend, 0.7 -_i / argument0);
}
}
