没加王之悲鸣的附加属性之前是好的, 加了之后,游戏出错奔溃。 是不是缺女王附身的代码。
[name]
`双龙魔影剑`
[name2]
`Dark Sword Cainus`
[basic explain]
`[流心 : 跃]冷却时间 -30%%
[流心 : 跃]攻击力 +15%%
[流心 : 升]冷却时间 -30%%
[流心 : 升]攻击力 +15%%
[流心]冷却时间 -50%%
[流心 : 刺]冷却时间 -50%%
[流心 : 跃]冷却时间 -50%%
[流心 : 升]冷却时间 -50%%
[破空拔刀斩]冷却时间 -50%%
[破空拔刀斩]剑气攻击力 +40%%
[破空拔刀斩]剑气距离 +20%%
[破空拔刀斩]最大蓄气时, 攻击力 +80%
[破军斩龙击]攻击力 +30%%
[破军斩龙击]移动距离 +30%%
施放[破极兵刃]时, 可以被痛苦的女王附身, 效果持续240秒。
色为黑暗武士, 则攻击时有1%%的几率被痛苦女王附身, 效果持续240秒。
痛苦女王的附身效果:
可以增加20%%的攻击速度、 20%%的移动速度和15%%的物理攻击力、 魔法攻击力和独立攻击力。
攻击时, 有2%%的几率使敌人进入诅咒状态。`
[detail explain]
` 攻击时, 有2%%的几率使敌人进入诅咒状态20秒; 诅咒状态下, 减少30点力量、 体力、 智力和精神。 (若敌人高于Lv50, 则减少进入异常状态的几率; 反之, 则增加几率)`
` 施放[破极兵刃]时, 可以被痛苦的女王附身, 效果持续240秒。(冷却时间40秒)若角色为黑暗武士, 则攻击时有1%%的几率被痛苦女王附身, 效果持续240秒。(冷却时间240秒)
痛苦女王的附身效果:
可以增加20%%的攻击速度、 20%%的移动速度和15%%的物理攻击力、 魔法攻击力和独立攻击力。`
[grade]
56
[rarity]
3
[icon mark]
`Item/IconMark.img`66
[usable job]
`[swordman]`
`[demonic swordman]`
[/usable job]
[attach type]
`[free]`
[attack speed]
150
[move speed]
150
[stuck]
-10
[price]
100800
[repair price]
84672
[value]
80640
[creation rate]
500
[icon]
`Item/weapon/swordman/beamswd.img`21
[field image]
`Item/FieldImage.img`35
[equipment type]
`[weapon]`24
[animation job]
`[swordman]`
[variation]
33
[layer variation]
2791
`cainusswdc1`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
2792
`beamswdc2`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
651
`cainuss***1`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
652
`beams***2`
[equipment ani script]
`equipment/character/swordman.lay`
[animation job]
`[demonic swordman]`
[variation]
33
[layer variation]
2791
`cainusswdc1`
[equipment ani script]
`equipment/character/dsswordman.lay`
[layer variation]
2792
`beamswdc2`
[equipment ani script]
`equipment/character/dsswordman.lay`
[layer variation]
651
`cainuss***1`
[equipment ani script]
`equipment/character/dsswordman.lay`
[layer variation]
652
`beams***2`
[equipment ani script]
`equipment/character/dsswordman.lay`
[sub type]
5
[move wav]
`BEAMSWD_TOUCH`
[durability]
38
[weight]
2500
[item group name]
`beamswd`
[cool time]
10000
[level linear ability]
186
[grade]
571
[repair price]
6700100000
[equipment physical attack]
3081641337872
[equipment magical attack]
3711421342803
[separate attack]
356132801672
[physical attack]
111271
[magical attack]
00
[/level linear ability]
[required skill]
33
[elemental property]
`[dark element]`
[item aura]
`dark element`
`+`15300
[if]
[cooltime]
30000
[attack success]
1
[/if]
[then]
[target]
`enemy`-1
[duration]
20000
[probability]
2
[active status]
`curse`5030303030
[/then]
[if]
[use skill]
`swordman`38
[cooltime]
40000
[/if]
[then]
[target]
`myself`-1
[equipment duration]
240000
[appendage]
288
[stat]
`attack speed`
`+`200
[stat]
`move speed`
`+`200
[stat]
`equipment physical attack`
`%`15
[stat]
`equipment magical attack`
`%`15
[stat]
`separate attack`
`%`15
[/then]
[if]
[attack success]
1
[character]
`demonic swordman`
[cooltime]
40000
[/if]
[then]
[target]
`myself`-1
[probability]
1
[equipment duration]
240000
[appendage]
288
[stat]
`attack speed`
`+`200
[stat]
`move speed`
`+`200
[stat]
`equipment physical attack`
`%`15
[stat]
`equipment magical attack`
`%`15
[stat]
`equipment separate attack`
`%`15
[/then]
[if]
[my appendage]
288
[attack success]
1
[cooltime]
100
[/if]
[then]
[target]
`myself`-1
[probability]
3
[passive object]
19505000840
``
[/passive object]
[/then]
[skill data up]
`[swordman]`108`[dungeon type]``[level]`1`%`-30
`[swordman]`108`[dungeon type]``[level]`0`%`15
`[swordman]`108`[dungeon type]``[level]`3`%`15
`[swordman]`109`[dungeon type]``[level]`1`%`-30
`[swordman]`109`[dungeon type]``[level]`0`%`15
`[swordman]`105`[dungeon type]``[cooltime]`0`%`-50
`[swordman]`107`[dungeon type]``[level]`1`%`-50
`[swordman]`108`[dungeon type]``[level]`1`%`-50
`[swordman]`109`[dungeon type]``[level]`1`%`-50
`[swordman]`110`[dungeon type]``[level]`0`+`5
`[swordman]`110`[dungeon type]``[level]`1`+`5
`[swordman]`110`[dungeon type]``[level]`2`+`5
`[swordman]`98`[dungeon type]``[level]`0`%`30
`[swordman]`98`[dungeon type]``[level]`1`%`30
`[swordman]`98`[dungeon type]``[level]`2`%`30
`[swordman]`98`[dungeon type]``[static]`0`%`30
`[swordman]`97`[dungeon type]``[level]`5`%`80
`[swordman]`97`[dungeon type]``[level]`1`%`40
`[swordman]`97`[dungeon type]``[level]`3`%`20
`[swordman]`97`[dungeon type]``[level]`4`%`20
`[swordman]`97`[dungeon type]``[cooltime]`0`%`-50
[/skill data up]
[possible kiri protect]
[name]
`双龙魔影剑`
[name2]
`Dark Sword Cainus`
[basic explain]
`[流心 : 跃]冷却时间 -30%%
[流心 : 跃]攻击力 +15%%
[流心 : 升]冷却时间 -30%%
[流心 : 升]攻击力 +15%%
[流心]冷却时间 -50%%
[流心 : 刺]冷却时间 -50%%
[流心 : 跃]冷却时间 -50%%
[流心 : 升]冷却时间 -50%%
[破空拔刀斩]冷却时间 -50%%
[破空拔刀斩]剑气攻击力 +40%%
[破空拔刀斩]剑气距离 +20%%
[破空拔刀斩]最大蓄气时, 攻击力 +80%
[破军斩龙击]攻击力 +30%%
[破军斩龙击]移动距离 +30%%
施放[破极兵刃]时, 可以被痛苦的女王附身, 效果持续240秒。
色为黑暗武士, 则攻击时有1%%的几率被痛苦女王附身, 效果持续240秒。
痛苦女王的附身效果:
可以增加20%%的攻击速度、 20%%的移动速度和15%%的物理攻击力、 魔法攻击力和独立攻击力。
攻击时, 有2%%的几率使敌人进入诅咒状态。`
[detail explain]
` 攻击时, 有2%%的几率使敌人进入诅咒状态20秒; 诅咒状态下, 减少30点力量、 体力、 智力和精神。 (若敌人高于Lv50, 则减少进入异常状态的几率; 反之, 则增加几率)`
` 施放[破极兵刃]时, 可以被痛苦的女王附身, 效果持续240秒。(冷却时间40秒)若角色为黑暗武士, 则攻击时有1%%的几率被痛苦女王附身, 效果持续240秒。(冷却时间240秒)
痛苦女王的附身效果:
可以增加20%%的攻击速度、 20%%的移动速度和15%%的物理攻击力、 魔法攻击力和独立攻击力。`
[grade]
56
[rarity]
3
[icon mark]
`Item/IconMark.img`66
[usable job]
`[swordman]`
`[demonic swordman]`
[/usable job]
[attach type]
`[free]`
[attack speed]
150
[move speed]
150
[stuck]
-10
[price]
100800
[repair price]
84672
[value]
80640
[creation rate]
500
[icon]
`Item/weapon/swordman/beamswd.img`21
[field image]
`Item/FieldImage.img`35
[equipment type]
`[weapon]`24
[animation job]
`[swordman]`
[variation]
33
[layer variation]
2791
`cainusswdc1`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
2792
`beamswdc2`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
651
`cainuss***1`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
652
`beams***2`
[equipment ani script]
`equipment/character/swordman.lay`
[animation job]
`[demonic swordman]`
[variation]
33
[layer variation]
2791
`cainusswdc1`
[equipment ani script]
`equipment/character/dsswordman.lay`
[layer variation]
2792
`beamswdc2`
[equipment ani script]
`equipment/character/dsswordman.lay`
[layer variation]
651
`cainuss***1`
[equipment ani script]
`equipment/character/dsswordman.lay`
[layer variation]
652
`beams***2`
[equipment ani script]
`equipment/character/dsswordman.lay`
[sub type]
5
[move wav]
`BEAMSWD_TOUCH`
[durability]
38
[weight]
2500
[item group name]
`beamswd`
[cool time]
10000
[level linear ability]
186
[grade]
571
[repair price]
6700100000
[equipment physical attack]
3081641337872
[equipment magical attack]
3711421342803
[separate attack]
356132801672
[physical attack]
111271
[magical attack]
00
[/level linear ability]
[required skill]
33
[elemental property]
`[dark element]`
[item aura]
`dark element`
`+`15300
[if]
[cooltime]
30000
[attack success]
1
[/if]
[then]
[target]
`enemy`-1
[duration]
20000
[probability]
2
[active status]
`curse`5030303030
[/then]
[if]
[use skill]
`swordman`38
[cooltime]
40000
[/if]
[then]
[target]
`myself`-1
[equipment duration]
240000
[appendage]
288
[stat]
`attack speed`
`+`200
[stat]
`move speed`
`+`200
[stat]
`equipment physical attack`
`%`15
[stat]
`equipment magical attack`
`%`15
[stat]
`separate attack`
`%`15
[/then]
[if]
[attack success]
1
[character]
`demonic swordman`
[cooltime]
40000
[/if]
[then]
[target]
`myself`-1
[probability]
1
[equipment duration]
240000
[appendage]
288
[stat]
`attack speed`
`+`200
[stat]
`move speed`
`+`200
[stat]
`equipment physical attack`
`%`15
[stat]
`equipment magical attack`
`%`15
[stat]
`equipment separate attack`
`%`15
[/then]
[if]
[my appendage]
288
[attack success]
1
[cooltime]
100
[/if]
[then]
[target]
`myself`-1
[probability]
3
[passive object]
19505000840
``
[/passive object]
[/then]
[skill data up]
`[swordman]`108`[dungeon type]``[level]`1`%`-30
`[swordman]`108`[dungeon type]``[level]`0`%`15
`[swordman]`108`[dungeon type]``[level]`3`%`15
`[swordman]`109`[dungeon type]``[level]`1`%`-30
`[swordman]`109`[dungeon type]``[level]`0`%`15
`[swordman]`105`[dungeon type]``[cooltime]`0`%`-50
`[swordman]`107`[dungeon type]``[level]`1`%`-50
`[swordman]`108`[dungeon type]``[level]`1`%`-50
`[swordman]`109`[dungeon type]``[level]`1`%`-50
`[swordman]`110`[dungeon type]``[level]`0`+`5
`[swordman]`110`[dungeon type]``[level]`1`+`5
`[swordman]`110`[dungeon type]``[level]`2`+`5
`[swordman]`98`[dungeon type]``[level]`0`%`30
`[swordman]`98`[dungeon type]``[level]`1`%`30
`[swordman]`98`[dungeon type]``[level]`2`%`30
`[swordman]`98`[dungeon type]``[static]`0`%`30
`[swordman]`97`[dungeon type]``[level]`5`%`80
`[swordman]`97`[dungeon type]``[level]`1`%`40
`[swordman]`97`[dungeon type]``[level]`3`%`20
`[swordman]`97`[dungeon type]``[level]`4`%`20
`[swordman]`97`[dungeon type]``[cooltime]`0`%`-50
[/skill data up]
[possible kiri protect]