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[红笛搬运]维多利亚3:到目前为止我们所知道的一切

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IP属地:四川1楼2021-05-22 07:50回复

    【粗体】 Everything I saw was very work-in-progress. Anything could change, especially specific numbers.
    任何我看见的都是 正 在 开 发 中。 任何东西都可能变化,特别是具体的数字


    IP属地:四川3楼2021-05-22 07:53
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      This is a simulation. It's not a map painter. Military conquest is not the main focus. Victoria 3 is more about diplomatic maneuvering, shaping your society and laws, building and industrializing your economy, and "tending the garden" of your nation.
      这游戏是一个模拟。这不是个地图填色游戏,军事征服不是游戏的主要目标。维多利亚3更着重于外交手段,塑造您的社会和法律,建立经济并使之工业化以及打理你的国家。


      IP属地:四川4楼2021-05-22 07:55
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        1836 - 1936.
        4 ticks per day, so the number of ticks per campaign is similar to EU4.
        一天四走(估计是分为早中晚午夜四段)这样的话每局游戏走表数和eu4差不多(算了下确实如此,都是140000ticks左右)
        The map is divided into States and Provinces. There are about 730 States at game start, which are the smallest unit you will interact with for purposes of politics and economics.
        地图分为州和省(p社的州省划分懂得都懂)。开局有大约730个州,这是你出于政治和经济目的与之互动的最小单位。


        IP属地:四川5楼2021-05-22 08:01
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          It's possible to split existing states, such as when you demand a Treaty Port in a war or Diplomatic Play. This creates a new State that is only one Province in size. Even at game start there are some cases of having more than one State, gameplay-wise, within a single "State Area."
          把现有的州拆分是可行的(看来州比省大),比如说当你在战争或外交游戏中要求建立条约港口时。这将创建一个只有一个省大小的新州(租界饼干)甚至在游戏开始时,在某些情况下,一个“州区域”内,在游戏性上,也会包含多个州。


          IP属地:四川6楼2021-05-22 08:06
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            Provinces are subdivisions that you usually only interact with for maneuvering armies and when colonizing (which is done one Province at a time as you add more Provinces to your Colonial State), and there are roughly the same number of individual Provinces as in HoI4. (According to Google, that's around 13,000 - roughly 18 Provinces per State on average.)
            省是通常只在征募部队和殖民时(在向殖民州添加更多省时,一次一个省)与之互动的细分区块,各个省的数目与HoI4中的数目大致相同。(根据Google的数据,大约是13,000个省-每个州平均大约18个省。)


            IP属地:四川7楼2021-05-22 08:10
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              Visually, urbanization will spread across individual Provinces within a State.
              从表面上看,城市化将在一个州内部的各个省份间传播
              The pre-alpha map we saw looks better than HoI4 but worse than CK3/Imperator. They did say specifically that it isn't done yet. You can definitely zoom in further than HoI4, so I'd say the map overall feels bigger than the HoI4 map. Zoomed all the way out it looks very similar to the Vicky 2 paper map. Zoomed in you can see realistic clouds and stuff drifting over the landscape. Railroads are visible.
              目前的地图比hoi4好但比ck3和ir差(英雄所见略同)。但他们 确 实 说了 还 没 做 完。而且地图可以比hoi4拉的更远,所以说地图感觉比hoi4更大。拉的最远时看起来像v2的纸质地图,拉的最近时可以看到云朵和在地图上的晃来晃去的东西(这也能吹?)。可以看到铁路(v2不也可以?)


              IP属地:四川8楼2021-05-22 08:15
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                Well over 100 playable countries, but not all countries are playable. Most of Africa, parts of inner South America, and a few surviving native tribes in North America (including the Lakota, Dakota, and Cree) were not playable. These are "Decentralized Countries." Post-launch, they want to make them playable eventually. But they want to do them right because the gameplay experience should be significantly different. All the Decentralized Countries have names and governments. There are no "uncolonized" provinces, but you can colonize on top of a Decentralized Country without declaring war.
                超过100个可玩国家,但不是所有国家都可以游玩。 非洲的大部分,南美内陆部分,和一些北美幸存的原住民部落(包括拉科塔,达科他和克里)国家都是不可游玩的,他们被叫做 “分散的国家”。游戏发布后,开发组希望这些国家会最终变成可玩的国家。但是他们想要做好因为这些国家的游玩体验应该和其他国家有很大不同。所有的“分散的国家”都有名字和政府。没 有 未 殖 民 省 份。但是你可以在不宣战的情况下在“分散的国家”上面殖民


                IP属地:四川9楼2021-05-22 08:24
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                  Full POPs like Victoria 2. Over a billion people are modeled individually, which will roughly double by game end, including Dependents. These represent non-working children and homemakers. Your laws, i.e. Child Labor laws, determine how much economic output your Dependents create and if they collect wages. So like, kids will still be counted as Dependents, but your wages from Dependents might go up (along with mortality rate.)
                  v2一样的POP系统。超过10亿的人被单独建模,到游戏结束时,包括受抚养者在内,大约将翻一番。这些代表没有工作的儿童和家庭主妇。您的法律(即童工法)确定您的受抚养人创造多少经济产出以及他们是否收取工资。像这样,孩子仍然会被视为受抚养人,但是您从受抚养人那里获得的工资可能会增加(以及死亡率)


                  IP属地:四川10楼2021-05-22 08:28
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                    Example POP types I saw (not exhaustive): Capitalists, Laborers, Machinists, Farmers, Shopkeepers, Engineers, Aristocrats, Clergymen, Officers, Bureaucrats, Academics, Servicemen, Clerks
                    目前已知的pop类型(不全部包括):资本家,劳工,机械师,农民,店主,工程师,贵族,牧师,官员,官僚,学者,军人,文员
                    Standard of Living is mostly based on a POP's Wealth, which is determined by your sources of revenue minus your expenses. This can be a salary from your job, stipends and wages from dependents in countries where women and children can work (or if they're receiving welfare payments), and dividends from buildings you own. Increasing wages, lowering taxes, and increasing the supply of goods (thus lowering the prices and therefore the lifestyle expenses) will all generally raise Standard of Living. Standard of Living affects POP Loyalty and Population Growth.
                    生活水平主要取决于POP的财富,这取决于您的收入来源减去您的支出。这可以是您工作的薪水,妇女和儿童可以工作的国家(或如果他们正在领取福利金)的家属的津贴和工资,以及您所拥有建筑物的股息/分红。增加工资,降低税收,增加商品供应(从而降低价格,从而降低生活费用)通常都将提高生活水平。生活水平影响POP忠诚度和人口增长。


                    IP属地:四川11楼2021-05-22 08:30
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                      Your GDP measures how much you produce and affects your Great Power ranking, but it doesn't necessarily reflect how much money you, as a player, have to spend. The Ottomans, for example, start with a very inefficient tax system, so they have a small state budget compared to their GDP.
                      GDP可以衡量您生产多少产品并影响您的列强榜排名,但不一定反映您作为一名玩家必须花费多少钱。例如,奥斯曼帝国起初的税收制度效率很低,因此与国内生产总值相比,他们的国家预算很小。
                      Capitalists work completely differently from Vicky 2. Capitalism isn't "Let The AI Do It Mode." Instead, Capitalists (and sometimes Aristocrats depending on your laws) invest profits from buildings they own into a new resource pool separate from state funds called the Investment Pool, which you can only spend on certain things based on your laws and economic system. So you are still personally directing the expansion of industry in a capitalist economy, with some restrictions.
                      资本家的工作方式与Vicky 2完全不同。资本主义不是“让AI自己造工厂模式”。相反,资本家(有时还取决于您的法律,贵族们)将自己拥有的建筑物的利润投资到新的资源池中,该资源池与称为投资池的国家基金分开,您只能根据自己的法律和经济制度在某些事情上花这些钱。因此,您仍然在某些限制下亲自指导资本主义经济中的产业扩张。


                      IP属地:四川12楼2021-05-22 08:34
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                        Every nation has a primary culture and state religion, with varying levels of acceptance for other religions and cultures based on your laws. Non-accepted POPs are paid lower wages (so have a lower Standard of Living) and are more likely to radicalize.
                        每个国家都有主流文化和国教,根据您的法律,对其他宗教和文化的接受程度也不同。没接受的POP的工资较低(因此生活水平较低),并且更有可能激进化(指造反)。


                        IP属地:四川14楼2021-05-22 08:58
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                          In places like the US, discrimination is on a racial basis. This is based on your country's laws and can be changed. There are no culture groups, but cultures have traits like Heritage traits and Linguistic traits, and your laws will look at how alike or different those are to your main culture. So someone from England will be less discriminated against in American society. Someone from a different part of Europe will face some more discrimination than the Englishman but not too much. Someone from Africa or Asia will face a lot of discrimination.
                          在美国这样的地方,歧视是基于种族的。这是基于您所在国家/地区的法律,可以更改。没有文化组,但是文化具有诸如遗产特征和语言特征之类的特征,您的法律将关注这些特征与您的主要文化有何相似或不同。因此,来自英国的人在美国社会中将受到较少的歧视。来自欧洲不同地区的人比英国人面临的歧视更多,但不会太多。来自非洲或亚洲的人将面临很多歧视。


                          IP属地:四川15楼2021-05-22 08:59
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                            Every State has a proportion of Arable Land, which represents how much agricultural industry it can support. Arable Land you have not directly built any buildings on will automatically generate Subsistence Farms, which employ Peasants. Peasants represent the vast majority of the world's population at game start, and they don't produce very many taxes or sellable goods since they're just focused on their own survival. So you'll generally want to start moving them to work in other industries if you want to grow your GDP and your tax base.
                            每个州都有一定比例的耕地,代表着它可以支持多少农业。您未直接在其上建造任何建筑物的耕地将自动生成雇佣农民的生存农场。农民从一开始就代表了世界上绝大多数人口,而且他们只关注自己的生计,因此不会产生太多的税收或可出售的商品。因此,如果您想增加GDP和税基,通常会希望将他们转移到其他行业。


                            IP属地:四川16楼2021-05-22 09:00
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                              Spheres have been replaced with Markets. There are many local markets instead of a single world market. Expanding your market is going to be a new playstyle aside from conquest - "painting the map economically". You can bring other countries into your market diplomatically or through war. Trade between markets is done by setting up one-way Import and Export trade deals for specific goods, of which you can only have a limited number at a time per market, based on a number of factors.
                              势力圈已被市场取代。有许多本地市场,而不是一个单一的世(火)界(星)市场。除了征服之外,扩大市场将是一种新的游戏方式-“绘制经济地图”。您可以通过外交手段或通过战争将其他国家带入您的市场。市场之间的贸易是通过为特定商品设置单向进出口贸易交易来完成的,根据多种因素,每个市场一次只能拥有有限数量的交易。


                              IP属地:四川18楼2021-05-22 09:06
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