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[开发者日志] 锻造系统更新的小总结 9月23日

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IP属地:上海1楼2024-09-24 04:49回复
    文中内容基本为此前两篇锻造系统开发者问答的回顾,我挑了一些之前貌似没出现的内容放在下面
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    01. 旧武器确认可以升级底子到380
    02. 官方添加了批量卖出的功能(译者注:我真的服了)
    03. 官方添加了武器锁功能,防止拆错或者融错,武器锁无数量上限可以无限锁(译者注:我真真的服了)
    04. 拆紫装可以获得塑钢和金币,拆橙装可以获得塑钢、金刚砂和金币


    IP属地:上海2楼2024-09-24 04:51
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      05. 军武库在武器大师等级满级前100%不会出产该武器的380底子,同时产出的平均底子相较之间数值有所下降
      06. 煤老板则会出满数值装备?(此处存疑,原文为 “weapons from Sire Melk’s Requisitorium will all have been maxed”,我猜测是如果大师进度满了煤老板则会产出满数值武器)
      07. 帝皇之礼相比更新前出货质量会更高(译者注:你也知道黄老汉给的几乎都是垃圾啊)
      08. 炼丹系统支持批量溶解武器


      IP属地:上海3楼2024-09-24 04:52
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        09. 武器大师到达一定进度会给予“祝福点数(暂译)”,每级祝福用一定祝福点数则可以进一步解锁下一级祝福,(官方举的例子是,假设这个武器一共有8个祝福,想要解锁2级祝福需要用5个点数解锁5个1级祝福)
        10. 军务库武器增加每次售卖武器数量,同时菜单将会变为:远程、近战、饰品
        11. 如果出了个全新的武器,在只玩普通N5的情况下大约需要5到15局游戏可以解锁“至”4级祝福


        IP属地:上海4楼2024-09-24 04:54
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          12 关于祝福转换这块给我脑子看烧了,你们有兴趣可以看一下原文,我下午有点忙,抱歉了哈
          How Do Blessings Migrate into the New System?
          We made a direct translation of the Blessings players have learned from the previous system into the new system. This will translate directly into the Mastery track of their relevant weapon family. What does that mean exactly? This is going to get mathy, so put on your glasses and take out your calculators.
          For the sake of example, let’s say we have 10 Blessings available in a given weapon Mastery. (Note: The amount of weapons available per weapon will vary.) We take the experience from this specific Mastery Track from 0 to the Maximum, and we divide its progress bar by the amount of Blessings attached to it - in our case, 10. Since each Blessing has four Tiers, each of the 10 segments is then divided by 4, giving a total of 40 segments. This is when we go into the collection of Blessings from a player.
          Continuing with the example above: If a player has all of the 10 Blessings unlocked at a given Tier, we will look at each Tier obtained by the player for each Blessing and allocate its corresponding segment of experience to the Mastery track. If a player has obtained a Tier 4 Blessing, the player will gain ¼ of the Blessing’s subdivision on the Mastery track. That said, we wanted to ensure that our migration felt generous; if a player knows a Tier 4 but not Tier 1, 2 or 3, the migration system will automatically grant a bit over two additional segments, bringing it to over 75% of the segment’s progress for that Blessing. In a nutshell, if a player has a Tier 4 Blessing they will automatically get a bit over 75% of the progress corresponding to the Blessing on the Mastery track. Similarly if a player has a Tier 3 Blessing they will receive exactly 75% of the progress. And if they know Tier 3 and 4 of a Blessing (but not Tier 1 and 2), then they will get 100% of the progress for that segment.
          Continuing with the example above (of a weapon with 10 blessings): if a player has obtained 6/10 Tier 4 Blessings, the players should then be able to fully unlock (3x) Tier 4 blessings right away. The interesting thing with this migration system is that it acts a bit as a reset (in a good way). Sure, players might want to simply repick the Blessings they previously had, but it also grants players the opportunity to unlock Blessings they might have had on their radar, but never unlocked with the previous system.


          IP属地:上海5楼2024-09-24 04:55
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            IP属地:上海6楼2024-09-24 04:57
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