维多利亚2吧 关注:76,681贴子:1,936,776

回复:[红笛搬运]维多利亚3:到目前为止我们所知道的一切

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Colonization against Unrecognized nations, it's more like declaring a regular war. You can make them your colonial subject, or you can demand a Treaty Port, which will create a new State under your control and give you access to their market.
对未被承认的国家进行殖民化,更像是宣战。您可以将它们作为殖民主体,也可以要求建立条约港口,这将在您的控制下建立一个新的州,并为您提供进入其市场的机会。


IP属地:四川70楼2021-05-23 08:52
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    Outright annexing overseas territory by either method will create a Colonial State, which is not the same as an Unincorporated State. They are affected by colonial policies, have special migration rules, and distinct mechanics.
    完全以任何一种方法吞并海外领土将产生一个殖民国家,这与一个未成立的国家是不同的。他们受到殖民地政策的影响,具有特殊的移民规则和独特的机制。


    IP属地:四川71楼2021-05-23 08:52
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      2025-05-12 06:51:52
      广告

      War/combat is unfinished. They're not ready to talk about it yet.
      战争/战斗未完成。他们还没有准备好谈论它。
      Prestige is still a thing and affects your Great Power ranking. Cut Down to Size wargoal will take a bite out of your prestige.
      威望仍然是一回事,并会影响您的“大国”排名。战争目标缩减规模(现在看来更像是羞辱?)将削弱您的声望。


      IP属地:四川72楼2021-05-23 08:53
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        GDP affects your Great Power ranking directly, even if you as the state are not benefitting from that production through taxation. What matters is production, not government revenue. Factories, especially late game, will cause GDP to skyrocket, so you will need to industrialize to remain competitive as a Great Power.
        GDP会直接影响您的大国排名,即使您作为该州没有通过税收从该生产中受益。重要的是生产,而不是政府收入。工厂,尤其是后期的工厂,将导致GDP飙升,因此您需要进行工业化以保持其作为大国的竞争力。
        Each Power Rank has its own intended play experience.
        每个列强榜都有其自己的预期游玩特色


        IP属地:四川73楼2021-05-23 08:55
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          Minor Powers: Ideal for playing tall. Local concerns. Min-maxing your economy, encouraging immigration, building exactly the society you want, "tending your garden," becoming regionally powerful/influential.
          次要政权:高玩的理想选择。本地关注的问题。最小化/最大化您的经济,鼓励移民,精确地建立您想要的社会,“照料您的花园”,成为具有区域影响力/影响力的人。
          Major Power: Might have some colonies. Mass political movements outside your control might try to change the shape of your country (this is less of a concern for minor powers). Becoming a Great Power is a realistic goal.
          主要政权:可能有一些殖民地。您无法控制的大规模政治运动可能会试图改变您的国家的形态(这对于次要政权来说更少关注了。)成为列强是一个现实的目标。
          Great Powers: Global influence. Maintaining and disrupting the worldwide balance of power. Getting involved in smaller nations' affairs in lots of ways beyond just conquest. Proxy conflicts. Gunboat diplomacy. Being #1. They get more tools to change industry top-down, from a macro level, with a single click. You shouldn't be really concerned with economic micromanagement, but still have a lot of control over your economy in broader ways.
          列强:全球影响力。维护和破坏世界范围内的力量平衡。除了征服之外,还可以通过许多其他方式参与较小国家的事务。代理冲突。炮舰外交。成为排名第一。他们获得了更多的工具,只需单击一下,就可以从宏观层面从上到下改变行业。您不必真正关心经济微观管理,但仍可以从更广泛的角度对经济进行大量控制。


          IP属地:四川75楼2021-05-23 08:59
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            Three different Tech Trees: Production, Military, and Society. More like a traditional, branching 4X tech tree, not like the tech columns in Vicky 2. No split between techs and inventions. Seems like no more RNG for inventions other than that Tech Spread has some RNG involved.
            三种不同的技术树:生产,军事和社会。更像是传统的分支4X技术树,而不像Vicky 2中的技术专栏。技术与发明之间没有分歧。似乎没有更多的随机数用于发明,而科技传播则涉及到一些随机数。
            About 10 "tiers" of tech. Earlier ones might only have three techs in them but later ones have up to 11.
            大约有10个“层”的技术。较早的可能只有三个科技,但后来的最多有11个科技。
            Production Tech represents the major civilian inventions of the era that directly affect industry. Dynamite, Railways, Cotton Gin, Telegraph.
            生产技术代表了直接影响工业的那个时代的主要民用发明。炸药,铁路,轧花,电报。
            Military Tech is pretty self-explanatory. Hardware as well as doctrines. Ironclads, Machine Guns, Modern Nursing, Defense in Depth. Tanks and Planes are at the very bottom. Having something researched doesn't automatically implement it, so for example, just researching Defense in Depth won't give you its benefits until you decide to enact it.
            军事技术是不言自明的。硬件以及学说。铁甲,机关枪,现代护理,深度防御。坦克和飞机在最底部。研究内容并不能自动实施,例如,仅研究深度防御并不能够为您带来好处,除非您决定制定该内容。
            Society Tech is stuff like Romanticism, Urban Planning, Central Banking, Dialectics. Anarchism and Socialism are two separate ideologies now that function differently. Antibiotics, Malaria Prevention, and other civilian stuff unrelated to direct production of goods is also in this tree.
            社会科技是诸如浪漫主义,城市规划,中央银行,辩证法之类的东西。无政府主义和社会主义是两种不同的意识形态,现在发挥不同的作用。这棵树上也有抗生素,预防疟疾和其他与直接生产商品无关的民用物品。


            IP属地:四川76楼2021-05-23 09:02
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              Innovations (including social movements like Socialism) can spread into your country even if you choose not to research them, which can be combated by things like censorship at the cost of slowing down your Innovation rate and upsetting the Intelligentsia.
              即使您选择不进行研究,创新(包括社会主义之类的社会运动)也可能会传播到您的国家/地区,而审查制度可能会与创新作斗争,但这样做的代价是放慢了创新速度,使知识分子不安。
              Almost every tech has advantages and disadvantages. i.e. automation increases overall throughput and reduces costs, but also reduces the number of available jobs in that industry, so you have to figure out what to do with all the newly unemployed.
              几乎每种技术都有优点和缺点。也就是说,自动化可以提高整体吞吐量并降低成本,但同时也减少了该行业中的可用工作数量,因此您必须弄清楚如何处理所有新失业的员工。
              Technology Spread is based on your Literacy rate. Higher literacy and a free press will cause techs that are spreading to you from outside to spread faster. This is separate from Innovation Points, which you invest directly into a single tech you are trying to research at a given moment.
              技术传播基于您的识字率。较高的素养和自由的新闻出版权将使技术从外部传播给您,从而更快地传播出去。这与创新点是分开的,创新点是您直接在特定时刻尝试研究的单一技术上进行投资。
              Innovation Points you can spend directly come from building universities and employing Academics. Literacy rate affects how many of those points you can directly invest into research each week. So if you have a well-funded academic elite but low general literacy, you might not be able to spend all of your Innovation Points. These "overflow" Innovation Points beyond your direct investment cap will increase Tech Spread instead. So there's a balance between increasing Literacy, which speeds the adoption of outside ideas, and building academic infrastructure, which gives you more direct control over research. (This is a complicated system and we got to see it for like 30 seconds but I'm pretty sure I was able to get the general idea. I'm sure Martin can find me and yell at me if I'm wrong.)
              您可以直接花费的创新点来自建立大学和雇用学者。识字率会影响您每周可以直接在研究中投入多少点。因此,如果您有一个资金充沛的学术精英,但总体识字率较低,您可能无法花光所有的创新点。这些超出您直接投资上限的“溢出”创新点将反而会增加科技传播速度。因此,在提高识字率(这可以加快外部思想的采用速度)与建立学术基础设施(这可以使您对研究进行更直接的控制)之间保持平衡。(这是一个复杂的系统,我们必须花30秒钟的时间才能看明白它,但是我敢肯定我能够理解总体思路。如果我错了,我相信Martin可以找到我并对我大喊大叫。)


              IP属地:四川77楼2021-05-23 09:04
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                Ideas like Socialism, Anarchism, Egalitarianism, will increase the minimum Expected Standard of Living for ALL POPs once present in your nation, so you will need to provide them with more stuff to keep them happy. This might also increase attraction for Interest Groups that want broader suffrage or to abolish slavery, for example.
                一旦出现在您的国家,诸如社会主义,无政府主义,平等主义之类的想法将提高所有POP的最低预期生活水平,因此您需要向他们提供更多的东西,以使他们快乐。例如,这也可能会增加对希望扩大选举权或废除奴隶制的利益集团的吸引力。


                IP属地:四川78楼2021-05-23 09:04
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                  2025-05-12 06:45:52
                  广告

                  If a revolution happens, you can side with the rebels. So you can be super duper capitalist on purpose, make life hell for all the workers, then switch sides when the socialists rise up. Neighboring conservative countries will be likely to step in and try to stop a socialist revolution.
                  如果发生革命,您可以支持叛军。因此,您可以有目的地成为超级骗子资本家,让所有工人度过地狱,然后在社会主义者崛起时改变立场。邻近的保守国家很可能会介入并试图阻止社会主义革命。


                  IP属地:四川81楼2021-05-23 09:15
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                    They want it to be playable without a lot of prior experience. It's a very complex game but it should be much more approachable than Vicky 2.
                    他们希望它能在没有很多先验经验的情况下可以玩。这是一个非常复杂的游戏,但比Vicky 2更容易上手。
                    Rather than a game where you learn how to play "correctly" by following a guide, the goal is for it to be the kind of game where you do what comes naturally and are able to easily understand why your actions led to certain consequences.
                    我们的目标不是做一种按照指南学习“正确”玩法的游戏,而是要您做自然而然的事情,并且能够轻松理解为什么您的行为会导致某些后果。


                    IP属地:四川82楼2021-05-23 09:16
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                      Historical events (Taiping Rebellion, US Civil War) can happen, but only if the correct conditions exist. If the US player plays the interest group game really well and manages to abolish slavery peacefully in the 1850s, there won't be a hardcoded Civil War event chain that fires.
                      历史事件(太平天国起义,美国南北战争)可能发生,但前提是存在正确的条件。如果美国玩家玩得很好,并且在1850年代和平地废除了奴隶制,那么就不会有硬编码的内战事件发生。


                      IP属地:四川83楼2021-05-23 09:16
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                        -------------END-----------------
                        完结撒花,我等明天起来再看看吞了哪些贴子,到时候再补发


                        IP属地:四川84楼2021-05-23 09:17
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                          有啥翻译问题也可以说


                          IP属地:四川来自Android客户端85楼2021-05-23 09:19
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