pathos吧 关注:6,422贴子:29,603

回复:更新集中贴2.0

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- healing spells moved into clerical.
- clerical summoning-type spells moved into new school: conjuration.
- deflection moved into abjuration school.
- new spell (and book): crushing sphere (humongous book).
- new spell (and book): soaking sphere (tiny book).
-治疗法术转移到牧师身上。-牧师召唤类法术进入新的学校:召唤术。-他搬进了弃权学校。-新法术(和书):粉碎球体(巨大的书)。-新咒语(和书):浸泡球(小书)。


IP属地:浙江来自Android客户端17楼2021-11-23 07:34
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    - living walls created by the spell will no longer drop a huge chunk of meat.
    -由该咒语创造的活墙将不再掉落大块肉。


    IP属地:浙江来自Android客户端18楼2021-11-23 17:14
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      - new specials: frost, flame, shock, earth, water.
      -新特产:霜,火焰,震,土,水。


      IP属地:浙江来自Android客户端19楼2021-11-23 17:15
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        - new special: psychic (start with clairvoyance and hunger).
        -新特辑:通灵(从千里眼和饥饿开始)。


        IP属地:浙江来自Android客户端20楼2021-11-23 17:15
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          - when both inediate and have hunger, there is zero life/mana recovery (unless you have life/mana regeneration, which negates the hunger and gives the usual slow recovery rate).
          -当你处于饥饿状态时,生命/法力恢复为零(除非你有生命/法力恢复,这会抵消饥饿并产生通常的缓慢恢复率)。


          IP属地:浙江来自Android客户端21楼2021-11-23 20:27
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            @青瞳骑士 小吧貌似不能+精


            IP属地:浙江来自Android客户端22楼2021-11-23 21:10
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              - when you have hunger property, all 'at-will' actions now cost double the nutrition (eg. teleport, jump, kick, polymorph, slide, blink, hide).
              -当你拥有饥饿属性时,所有“随意”的动作现在都需要双倍的营养(例如:传送、跳跃、踢腿、变形、滑动、眨眼、隐藏)。


              IP属地:浙江来自Android客户端23楼2021-11-23 21:36
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                - when you have hunger property, shop prices will always be doubled/halved since the merchant notices your gnawing hunger; inediates with hunger will pay double the price.
                -当你有饥饿财产时,商店价格总是会翻倍/减半,因为商家注意到你的饥饿;饥饿的人将付出双倍的代价。


                IP属地:浙江来自Android客户端24楼2021-11-23 22:39
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                  - elemental spheres moved from 'eye' kind to 'elemental' kind.
                  -元素球从“眼睛”类变成了“元素”类。


                  IP属地:浙江来自Android客户端25楼2021-11-26 09:56
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                    楼主这机翻看得头疼


                    IP属地:江苏来自Android客户端26楼2021-11-28 14:37
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                      - turn-based multiplayer now highlights the actor tile when it is their turn to move.
                      -基于回合的多人游戏现在在轮到他们移动时高亮显示演员互动程序。


                      IP属地:浙江来自Android客户端27楼2021-11-30 11:26
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                        - potion of confusion now applies 'stunned' when cursed; otherwise, 'confused' duration greatly increased.
                        - potion of booze now has a reduced 'confused' duration.
                        -迷乱药剂现在在被诅咒时“昏迷”;否则,“困惑”的持续时间会大大增加。-酒精药剂现在有一个减少的“困惑”持续时间。


                        IP属地:浙江来自Android客户端28楼2021-12-02 08:18
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                          - Ashikaga Takauji now has three weapon attacks, each with a 10% chance to decapitate.
                          - warning property help now includes level range and colour indicator.
                          - new barrier: shroom (gigantic mushroom plant).
                          -Ashikaga Takauji现在有三次武器攻击,每次都有10%的几率斩首。-警告属性帮助现在包括级别范围和颜色指示器。-新屏障:shroom(巨型蘑菇植物)。


                          IP属地:浙江来自Android客户端29楼2021-12-03 11:31
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                            - new ground: chasm (plummet to the next level).
                            -新地面:裂口(垂直下落到下一层)。


                            IP属地:浙江来自Android客户端30楼2021-12-03 11:32
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                              - tree no longer has a fixed dirt floor background (now has a transparent background and can be used on any floor type).
                              -树不再具有固定的泥土地板背景(现在具有透明背景,可用于任何地板类型)。


                              IP属地:浙江来自Android客户端31楼2021-12-05 17:46
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